For all the complaining we have, here I can say that...

The real unsung heros of this game are all of the great creators out there. Auran/N3V has given us a great platform to build from and the creators have given us all the ability to create our own little worlds to immerse ourselves into. Some creators are more gifted than others, but they're all valuable to the community and I'd like to thank every creator for furnishing me and all of us with the tools to bring our imaginations to fruition. What other game have you consistently played for so long without ever tiring of it. I suspect none.

Mike

As one of the "others", I agree with your statements. I appreciate the "some" quite a bit, and am amazed this game has existed on all of my hard drives over the past 10+ years!

I am Euphod, and I approve this message.
 
I have to say that, after hours of battling errors, missing dependencies, and surveyor when it decides it's going to be an idiot, there are times where i've wanted to walk away. And yet, It always changes when i fire up a 2-8-2 and trundle out of the yard with a peddler freight. After an hour or two switching cars, staying out of the way of the first-class trains, making the scheduled interchange with the BNSF (I like to twist reality:hehe:) and getting the cars back to the yard in time to mee the fast freight.

For all the trouble it can cause, Trainz is absolutely enjoyable, no matter what. I can lose a day running trains or just building fantasy railroads in surveyor. Those are the days i truly enjoy.
 
Totally agree with all the above comments.

Nothing like coming home from work/whatever you do in your day and load up Trainz to tune out into Trainz world and do some sessions and or route creation. I always look forward to immersing myself into Trainz most evenings, lets the stresses of the day fade away.

And yes a big Thank you to every content creator out there that has made Trainz what it is today, Auran/N3V also a big thank you for making the tools that is Trainz. I started with Trainz 2009 (which ran ok) but got a bargain bin copy of the Ultimate Collection and enjoyed 2006 immensely. Moved onto 2010, and finally 2012 with a PC that can run it. And its an absolute blast to use.

Anyways, its the weekend and the wife gives me Carte Blanch for Trainz, so back to it I go.

Happy Trainzing everyone!

Trent
 
Mike,

You've summed this up perfectly. I run no other 'game' on my computer, and as been said, I still enjoy Trainz as much today as I did when I first purchased the program back in late 2004.

John

John

Additionally, I'd like to thank you for starting this thread. It's good to have a thread to remind us of all the good times that we have with Trainz. I'll wager that there are a lot more good times than there are woes.

It's kind of like golf. I get out on the course and about the time that I'm about ready to give up on the game, I hit that one perfect shot and the thrill of the game returns giving me the drive (no pun intended) to keep at it. Trainz is the same way. Anytime that I begin to get frustrated, I just go create something simple, work a little on route building, or just run a train or two. The thrill returns, more coal is thrown into the firebox and I build up a full head of steam once more.

Mike
 
Joining in the positive mood, just out of curiosity I fired up the Appalachian Coal route in TS12 with one of the pre-supplied scenarios. Yes I know it's a performance hog, but I was gobsmacked at the scenery and the realism (streets ahead of R......ks).

However the real treat was driving the Berkshire (?) steam locomotive. Anyone who says Trainz can't do steam physics properly needs to be pointed in the direction of this beast. Slow and steady acceleration requiring real management of the cutoff and regulator and the icing on the cake - a superbly modelled brake application. No whacking A then a few seconds later Z to hit the sweet spot. The brakes apply agonsisingly slowly on that long rake of coal hoppers and I was anxiously watching my speed creep up over the 20 MPH restriction, until there was enough bite to get the train under control. It is the "other" sim which now, IMHO, has the arcade steam loco and braking physics.
 
Well I have said this before elswehere but don't mind saying so again. that I really glad that I came across Trainz by sheer chance! Have never looked back and it has been of tremendous funand enjoyment building routes (2 at present) that I couldn't have done elsewhere as I wasn't interested in a masive learning curve.

From time to time when a health matter causes me occasional probs and I am at home for a day or two, I always have Trainz as a boost. What I did discover as both routes are very large is that if you want to finish a thing you have to have wee breaks occasionally along the way. Discovered that in the first as it involved much of a city and suburbs! When I look back at that first project (still fiddling about with bits to sort) I wonder how I ever got to the end but it encouraged me on another equally challenging thing to reproduce a whole rail company as it presently is. Trainz can cater for the non-techy like me or the person who wants to be as detailed as possible and much inbetween. The creator(s) has/have a lot to be praised for.

I know sometimes we can moan about something as we are all human with the accompanying failings but the Forums are here to help and allay? When someone discoverd my rail project they produced liviered stock to suit and someone else offered to build something else. Quite unexpected at the time but much appreciated. Again when moving this second project to a different Trainz version I had some really big headaches and again helped here. On days when something has annoyed or disappointed I switch on and get building and has a great effect. So whether on healthy or unhealthy days Trainz is a great hobby for me and it totally repalced ny idea of an expensive model railway idea. Now I can drive real situations and so on. It is a n inexpesnive hobby at that and if it had been here when I was a we laddie I would have hugged Santa Claus.

Excellent bobby!
 
. It is the "other" sim which now, IMHO, has the arcade steam loco and braking physics.

Been saying that for years, the only downside with Trainz is the lousy default UK content supplied by Auran. Which was the one and only reason why i left for pastures new. If there was UK content of the quality of US payware, supplied by RR Mods and Jointed Rail, then all would be rosy in the garden.

Trainz still out performs RailWobble as far as proto ops are concerned.

IKB.
 
I'll put in one more.
Thanks to Shane who showed me the correct fix for Trackview Rule, I just had one of my best sessions on the ECLM. Having the Trackview Rule meant I could see in advance the up coming stations with ease as it shows the track marks ahead. I took a DMU from Cleethorpes to Doncaster stopping at all stations.
What a great way to spend a Saturday afternoon. :wave:
 
Thanks for the tip about Trackview, I must try that - how about Newcastle to Kings X in a Cravens?! :hehe: :hehe: :hehe:
 
I'll put in one more.
Thanks to Shane who showed me the correct fix for Trackview Rule, I just had one of my best sessions on the ECLM. Having the Trackview Rule meant I could see in advance the up coming stations with ease as it shows the track marks ahead. I took a DMU from Cleethorpes to Doncaster stopping at all stations.
What a great way to spend a Saturday afternoon. :wave:

Just downloaded the Rule, is the fix in a thread somewhere.
Shows an error (nothing new;))
Rog
 
Deano5
Thanks for the heads up on Trackview rule. When I read your comment I did a search of the forum for the fix. I used it a lot in 2004? before it broke and didn't know of the fix. I remember that Toronto route that was builtin in earlier Trainz versions. Only with trackview could I find way across the yards.
Rob
 
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