Barchifowski
Guest
Ok, yes, this is a video, but I am not sure where else to post this, so I figure I put it here. If it's wrong, please move it. 
With the help of the TRS user Boat, and his ATLS traffic signal set, I have officially made the first controlled intersection crossing for TRS2006. At the moment, I used no-car splines, but I have set it up so that the cars would stop at control of the traffic signals. The way I did it, I have 3 tracks, two of them go one direction, and the other one the other direction. I put the ATLS tram trigger on the tracks, and set it up to the traffic slave. Now, the roads are connected to the grade crossing, but the tracks are not. The tracks go right through the crossing, not connected. I put a traffic slave to Route 3 and hooked it up to the crossings. As for the roads, I used the simple Route 1 Route 2 configuration. When R1 is red, R2 is green, but R3 (the grade crossings) is always green. To trigger everything, I set the tram trigger to SPL, which puts everything in the stop position, which includes activation of the crossing. I used Boat's traffic signals, and BNSF50's grade crossing. Now, as far as the bell sounds go, I took off the bell sounds for some of BNSF50's crossings, so that I could add my own in Windows Movie Maker. The M-bell actually comes from my video of the Belmont Ped. crossing video. If you listen very carefully, you can also hear a GS E-bell. The route is my own, and I do not plan on releasing it.
http://www.youtube.com/watch?v=93P7WnW3yok

With the help of the TRS user Boat, and his ATLS traffic signal set, I have officially made the first controlled intersection crossing for TRS2006. At the moment, I used no-car splines, but I have set it up so that the cars would stop at control of the traffic signals. The way I did it, I have 3 tracks, two of them go one direction, and the other one the other direction. I put the ATLS tram trigger on the tracks, and set it up to the traffic slave. Now, the roads are connected to the grade crossing, but the tracks are not. The tracks go right through the crossing, not connected. I put a traffic slave to Route 3 and hooked it up to the crossings. As for the roads, I used the simple Route 1 Route 2 configuration. When R1 is red, R2 is green, but R3 (the grade crossings) is always green. To trigger everything, I set the tram trigger to SPL, which puts everything in the stop position, which includes activation of the crossing. I used Boat's traffic signals, and BNSF50's grade crossing. Now, as far as the bell sounds go, I took off the bell sounds for some of BNSF50's crossings, so that I could add my own in Windows Movie Maker. The M-bell actually comes from my video of the Belmont Ped. crossing video. If you listen very carefully, you can also hear a GS E-bell. The route is my own, and I do not plan on releasing it.
http://www.youtube.com/watch?v=93P7WnW3yok