First Controlled Intersection Crossing!

Ok, yes, this is a video, but I am not sure where else to post this, so I figure I put it here. If it's wrong, please move it. :)

With the help of the TRS user Boat, and his ATLS traffic signal set, I have officially made the first controlled intersection crossing for TRS2006. At the moment, I used no-car splines, but I have set it up so that the cars would stop at control of the traffic signals. The way I did it, I have 3 tracks, two of them go one direction, and the other one the other direction. I put the ATLS tram trigger on the tracks, and set it up to the traffic slave. Now, the roads are connected to the grade crossing, but the tracks are not. The tracks go right through the crossing, not connected. I put a traffic slave to Route 3 and hooked it up to the crossings. As for the roads, I used the simple Route 1 Route 2 configuration. When R1 is red, R2 is green, but R3 (the grade crossings) is always green. To trigger everything, I set the tram trigger to SPL, which puts everything in the stop position, which includes activation of the crossing. I used Boat's traffic signals, and BNSF50's grade crossing. Now, as far as the bell sounds go, I took off the bell sounds for some of BNSF50's crossings, so that I could add my own in Windows Movie Maker. The M-bell actually comes from my video of the Belmont Ped. crossing video. If you listen very carefully, you can also hear a GS E-bell. The route is my own, and I do not plan on releasing it.

http://www.youtube.com/watch?v=93P7WnW3yok
 
I would really wish to get a taste of your route since it is an excellent work of art. I must applaud your utilization of the ATLS and I like the added timing to the grade crossing. (usually the gates would drop later) :D
 
Hi Barchifowski,

Nice one!

I have to admit, the idea of an ATLS type system, modified to control a level crossing hadn't escaped me. In fact after I've had time to do Maddy's double lights, that will be my next project.

Triggers could be made to detect an approaching train's speed. Fast trains could trigger the crossing sooner than slow ones etc. Also, trams could use the crossing like cars do. The crossing could be many tracks wide etc....

'Er indoors has me re-modling the bathroom atthe moment... :n: but after that.....:Y:

Boat
 
Thank you very much! If I could make a suggestion though, why not enhance the trigger completely. My thinking was, why not make a double trigger. By that, I mean, as of now, the trains can only move one direction on the tracks while triggering the intersection. What if you had the green trigger pop up first, have it set to the ATLS number, and spl, but then infront (depending on the trains direction) of it, have a red trigger pop up. That could tell the intersection what direction the train is coming from. This would prevent the intersection to activate when the train is going away.
 
Thank you very much! If I could make a suggestion though, why not enhance the trigger completely. My thinking was, why not make a double trigger. By that, I mean, as of now, the trains can only move one direction on the tracks while triggering the intersection. What if you had the green trigger pop up first, have it set to the ATLS number, and spl, but then infront (depending on the trains direction) of it, have a red trigger pop up. That could tell the intersection what direction the train is coming from. This would prevent the intersection to activate when the train is going away.


Mmmmmmm

I presume you mean for two way running on a single track?

It should be possible. (I have a vague memory that a Marker will detect direction though I don't think a Trigger will). I'll bear it in mind if I ever get the time to do one!

boat
 
Mmmmmmm

I presume you mean for two way running on a single track?

It should be possible. (I have a vague memory that a Marker will detect direction though I don't think a Trigger will). I'll bear it in mind if I ever get the time to do one!

boat

Yep. Thank you very much Boat! the ATLS kit really brought new life to the game!
 
ATLS light ERRORS and not working in Driver or Surveyor

Ive installed 2009 and found that the "atls" lights do no work.
errors came up which i fixed with a little editing of the config files for the "era" and "region" but
Warning: Aliased meshes cannot currently be verified by CCP remains
I have deleted them and downloaded again from Station yet there is errors on that as well..
Any help or idea's?

I worked out that was the new version USA

However the first versions of atls are still having problems.. hard to show with out a pic as vista wont allow a screen capture from keyboard button like xp did. Any ideas how to?.. other then a camera :)
The demo isnt even stopping cars.


And with trainz 2009 new green colour boxes i cant read anything in the window for config of the lights... its all white
 
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Very nice set up Barchifowski. I like it. I would like to ask though, if i could use the recording of that bell, for Maddy25's crossings, since she uses default sounds, and they arent very good. Thanks.
Sean
 
Ive installed 2009 and found that the "atls" lights do no work.
errors came up which i fixed with a little editing of the config files for the "era" and "region" but
Warning: Aliased meshes cannot currently be verified by CCP remains
I have deleted them and downloaded again from Station yet there is errors on that as well..
Any help or idea's?

I worked out that was the new version USA

However the first versions of atls are still having problems.. hard to show with out a pic as vista wont allow a screen capture from keyboard button like xp did. Any ideas how to?.. other then a camera :)
The demo isnt even stopping cars.


And with trainz 2009 new green colour boxes i cant read anything in the window for config of the lights... its all white

Hi,

A new version of ATLS that will work in TRS 2009 should be ready to be uploaded to the DLS in the next week or two. The current version will not work in 2009 for many reasons, including the display problem, a corona error and a dead Traffic Slave.

The USA lights are showing errors for 2 reasons. One is the region, which should be US... and not USA as I put - oops... And the other is the fact that it uses an Aliased mesh and CCP feels upset and left out. The new version will just show a ‘warning’ rather than an error, due to the aliased mesh. Just ignore that warning. It will always have it!

The new ATLS assets will be KUID2 versions of the current ones and as well as working in TRS 2009 will also have many improvements and some new features. So it’s a recommended download for all ATLS users, no matter what version of Trainz they are running.

Watch this space!

Boat
 
Ok, yes, this is a video, but I am not sure where else to post this, so I figure I put it here. If it's wrong, please move it. :)

With the help of the TRS user Boat, and his ATLS traffic signal set, I have officially made the first controlled intersection crossing for TRS2006. At the moment, I used no-car splines, but I have set it up so that the cars would stop at control of the traffic signals. The way I did it, I have 3 tracks, two of them go one direction, and the other one the other direction. I put the ATLS tram trigger on the tracks, and set it up to the traffic slave. Now, the roads are connected to the grade crossing, but the tracks are not. The tracks go right through the crossing, not connected. I put a traffic slave to Route 3 and hooked it up to the crossings. As for the roads, I used the simple Route 1 Route 2 configuration. When R1 is red, R2 is green, but R3 (the grade crossings) is always green. To trigger everything, I set the tram trigger to SPL, which puts everything in the stop position, which includes activation of the crossing. I used Boat's traffic signals, and BNSF50's grade crossing. Now, as far as the bell sounds go, I took off the bell sounds for some of BNSF50's crossings, so that I could add my own in Windows Movie Maker. The M-bell actually comes from my video of the Belmont Ped. crossing video. If you listen very carefully, you can also hear a GS E-bell. The route is my own, and I do not plan on releasing it.

http://www.youtube.com/watch?v=93P7WnW3yok


May I please ask what program you used to do the video capture? It didn't look like FRAPS.....
 
Ive installed 2009 and found that the "atls" lights do no work.
errors came up which i fixed with a little editing of the config files for the "era" and "region" but
Warning: Aliased meshes cannot currently be verified by CCP remains
I have deleted them and downloaded again from Station yet there is errors on that as well..
Any help or idea's?

I worked out that was the new version USA

However the first versions of atls are still having problems.. hard to show with out a pic as vista wont allow a screen capture from keyboard button like xp did. Any ideas how to?.. other then a camera :)
The demo isnt even stopping cars.


And with trainz 2009 new green colour boxes i cant read anything in the window for config of the lights... its all white

Hi
I've got vista and I can do screenshots with the PRTSCN key.
have you got a wireless keyboard, if so and it's like mine there is a key marked F Lock.
you have to turn that OFF, then the prtscn key will work.

hope this helps.
cheers
Roy
 
Hi,

A new version of ATLS that will work in TRS 2009 should be ready to be uploaded to the DLS in the next week or two. The current version will not work in 2009 for many reasons, including the display problem, a corona error and a dead Traffic Slave.

The USA lights are showing errors for 2 reasons. One is the region, which should be US... and not USA as I put - oops... And the other is the fact that it uses an Aliased mesh and CCP feels upset and left out. The new version will just show a ‘warning’ rather than an error, due to the aliased mesh. Just ignore that warning. It will always have it!

The new ATLS assets will be KUID2 versions of the current ones and as well as working in TRS 2009 will also have many improvements and some new features. So it’s a recommended download for all ATLS users, no matter what version of Trainz they are running.

Watch this space!

Boat





See i knew there was a good reason :) thanks heaps for the update boat

Now ive got my new puter that can run NASA... well sort of lol..
i am stuck into making the Tram Network of Melbourne Aust. Which i have done a few attempts at previously. but comp could not take too much..

Over the last yr ive changed files and trams and repainted this and that and building up a nice collection.

Lets see how i go this time
 
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