Finding objects in my Route

jimwshipley

New member
This may be a real stupid question, but I am working in Surveyor on a new route and placed a sound object {frog sound} in the route and now I have lost it. The sound seems to emanate from everywhere and its driving me bats! how can I find it? I have songbirds with a little red box but not the frog. Also is there a way to copy a section of my project to anther route I am working on?
 
Finding sounds can be a pain in the trackside, if it is a sound you don't want at all, try deleting it and then deleting the "missing asset" from the route (if you want the sound you can redownload it later). Drastic but effective. Finding it otherwise can be difficult, and purging sounds can be... interesting... I particularly hate sounds hidden in assets as I usually leave the sound off when I'm in surveyor.
 
As TSwenson said, you can use the Delete missing assets. This is the brutal and quick to the chase method.

Close your route if you have it open and then close Trainz leaving only the Launcher running.
Open up Content Manager.
Search for your route.
Right-click and list dependencies.

This will open a new window that you can sort by name, type, or however else you want. For this, you want to sort by type.
Scroll down the list until you find the asset.
Highlight it, and then click on the Content menu above.
Click on Disable to disable the asset.

Start Trainz again and open your route in Surveyor.
Ignore the missing dependency thing on the icon. Remember you created the missing asset. :-)

Run Delete Missing Assets and then save your route.

Go back into Content Manager, you don't need to exit your route or Trainz this time and re-enable the asset again. You can do this by looking for hidden or disabled assets. Highlight the asset, click on the Content menu and choose enable.

I've done this a few times when I've run into really horrible boggy assets that caused terrible performance after I put them in. It was one of those things that showed up after I put in lots of them and rather than go over the whole route from one end to the other, it was easier to do it this way.
 
If you only want to find and delete a sound asset from a particular location (not from all locations), enable Wireframe view (F9) to see them if they are buried below the ground. These assets are usually Kind scenery objects with visible markers, such as a small square plane, to assist initial placement. They delete like any other scenery asset.

This will save you from needing to manually replace all the other instances that you didn’t want to delete.
 
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There used to be the sound of a bear in the original Rollins pass route, around 2010. It drove me round the bend. it was of course buried deep within a forest and it could be heard for miles. Took me what seemed like an aeon to find and delete it and there wasn't much forest left by the time I was finished😁
 
I use the replacement tool and change the asset for something like a skyscraper so I can see it easily. Also useful if there are several instances of an asset you want to get rid of.

Cheers,

PLP
That was another way of doing things and it still works if you know what the asset is you need to replace before we had the DLM tool and Bulk Update/Replace/Delete.

Sound assets are a pain to find because they are sometimes buried under buildings and other objects. The worst offenders for me are the barking hounds and coughing child. The hounds had an odd echo-reverb making the sound really weird and the coughing child, who sounded as if he was coughing up his lungs, was so loud, he could be heard well across the map!

Using grid-mode, as Deane explained, I'd scour the route in the vicinity where these sound-producing assets were roughly located. Hearing them across the map made it difficult to zero in. I'd then look under buildings and other objects until I came across the critters and delete them. On large routes, this could take hours.
 
You could delete it in Content Manager, then delete missing assets in the route. That is what I do if I cannot find something or it is placed on the route a lot. You can re download it then, once the route is saved.
 
I can't remember which route it was (is?) now, but there was (is) a route that had banjo music playing interminably everywhere on the route until it drove me crazy. I decided I liked the route too much to give it up, but the banjo music had to go. It took some effort, but I finally tracked it down to a sternwheeler sitting on the lake that had a .wav file playing on endless repeat. I edited the sternwheeler asset and set the .wav file to zero volume with Audacity. Ahhh... Peaceful trainzing again! 🤠
 
I can't remember which route it was (is?) now, but there was (is) a route that had banjo music playing interminably everywhere on the route until it drove me crazy. I decided I liked the route too much to give it up, but the banjo music had to go. It took some effort, but I finally tracked it down to a sternwheeler sitting on the lake that had a .wav file playing on endless repeat. I edited the sternwheeler asset and set the .wav file to zero volume with Audacity. Ahhh... Peaceful trainzing again! 🤠
I did the same thing.
 
Something similar happened yesterday , i have to make smoke come out of a coke oven spline , tried out a few different assets. Placed and then deleted them immediately ...or so I thought. some of these are invisible, they don't emit smoke until you are in drive mode, in drive mode, " smoke emitter" brought the game to its knees, could not even move to where i was actually working in map mode, had to quit and do a restart, then once in surveyor found the remnants of the smoke effects lingering. They would NOT select, the only thing I could do was do a bulk replace of the assets and delete 100% , it took a couple of attempts but eventually they were removed , but ( probably due to the slow frame rate) , the smoke hung around a while in surveyor. I'll know better in future. I needed to check the performance analysis as one of these was over a million triangles !!!!
 
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