Finding objects in my Route

jimwshipley

New member
This may be a real stupid question, but I am working in Surveyor on a new route and placed a sound object {frog sound} in the route and now I have lost it. The sound seems to emanate from everywhere and its driving me bats! how can I find it? I have songbirds with a little red box but not the frog. Also is there a way to copy a section of my project to anther route I am working on?
 
Finding sounds can be a pain in the trackside, if it is a sound you don't want at all, try deleting it and then deleting the "missing asset" from the route (if you want the sound you can redownload it later). Drastic but effective. Finding it otherwise can be difficult, and purging sounds can be... interesting... I particularly hate sounds hidden in assets as I usually leave the sound off when I'm in surveyor.
 
As TSwenson said, you can use the Delete missing assets. This is the brutal and quick to the chase method.

Close your route if you have it open and then close Trainz leaving only the Launcher running.
Open up Content Manager.
Search for your route.
Right-click and list dependencies.

This will open a new window that you can sort by name, type, or however else you want. For this, you want to sort by type.
Scroll down the list until you find the asset.
Highlight it, and then click on the Content menu above.
Click on Disable to disable the asset.

Start Trainz again and open your route in Surveyor.
Ignore the missing dependency thing on the icon. Remember you created the missing asset. :-)

Run Delete Missing Assets and then save your route.

Go back into Content Manager, you don't need to exit your route or Trainz this time and re-enable the asset again. You can do this by looking for hidden or disabled assets. Highlight the asset, click on the Content menu and choose enable.

I've done this a few times when I've run into really horrible boggy assets that caused terrible performance after I put them in. It was one of those things that showed up after I put in lots of them and rather than go over the whole route from one end to the other, it was easier to do it this way.
 
If you only want to find and delete a sound asset from a particular location (not from all locations), enable Wireframe view (F9) to see them if they are buried below the ground. These assets are usually Kind scenery objects with visible markers, such as a small square plane, to assist initial placement. They delete like any other scenery asset.

This will save you from needing to manually replace all the other instances that you didn’t want to delete.
 
Last edited:
There used to be the sound of a bear in the original Rollins pass route, around 2010. It drove me round the bend. it was of course buried deep within a forest and it could be heard for miles. Took me what seemed like an aeon to find and delete it and there wasn't much forest left by the time I was finished😁
 
Back
Top