Filling the Gaps

pfx

Well-known member
If anyone has seen my recent screenshots on the UK screenshot thread, you'll already know I'm working on Glasgow Queen Street station.

I'm pretty much finished with the immediate station area but I don't want to spend six months filling in the surrounding city or it'll never get done. The screen shot below shows what I've got in with only a few placeholder buildings to deceive the eye for distance. My plan is to use green in the distance as a blanket ground texture, with grey closer in to indicate a built up area. As the route is intended to be used from the driver's point of view, I think this is more than sufficient, but I'd be interested to hear how anyone else deals with this type of thing.

Thanks in advance,
Innis

54643955731_dd2d4ed137_b.jpg
 
I am modeling an intensely populated region of Japan (the old Towanda-Kanko Line) and need a vast amount of "spaghetti" streets lines with tiny little houses. I built a square half-kilometer of those densely populated streets with houses, gardens, etc., then did a copy/paste wherever I needed them, rotating 90 degrees each time I dropped then to the board. From on overhead view, it looks a little hokey, but from the driver's view it looks as it should: loads of tiny houses packed into a small area. The good thing is that with TS22PE, I can save it as a snippet and use the same items on another route if I so desire.

Bill
 
Back
Top