FEELER: Your Southern California Résumé

socalwb909

Photo Creator
-Since the beginning of 2013, my interest in Trainz has somewhat decreased. I've been working on my Cajon Sub Division route off and on for quite some time now. Since my last release at SCT, almost two months ago, I took a much needed break. Since SP1 was released, I came back, but its not the way it was before. I'm finding it a little hard to get back into content creation and route building, like as if I have some stupid mental block I have applied to myself.

-Anyway, what I am looking for is a couple, one or two people to join me at SCT in building the Cajon Sub. This may sound dumb but I have to be strict at picking these select few, if anyone even wants to be a part of this and if not, oh well. Reason being, I need someone that's at least at my level if not higher. Someone that knows the Trainz sim in and out, knows about surveyor, route building, blending textures, scenery, etc. 3d modeling is a plus too, but not required. I feel, to make the best route, having a team is definitely helpful. There is no time limit on the route nor do I have a release date in sight. For what I want in this route, is to create the best Cajon Sub anyone has ever seen from any sim. Track work is 98% complete. I just need to finish up track in the Colton yard. I find my track laying abilities to be my strong point, not to sound big headed. All track has been laid with the closest precision that Trainz will let me do. Money has also been invested into the Cajon route. Transdem was purchased. (It is 1/9 arc dem based iirc) Gradient maps, timetables etc. have also been purchased as well as other misc. items for accuracy, as well as a road trip back to my home town of San Bernardino. Majority of you all know about my (JR/N3V) Mojave Sub Division route that is built into Trainz 2012, so hopefully that can shed some light on what to expect from Cajon, but better. Also to clear things up, as some already know from a while back, I have chose to no longer be with Jointedrail. As I am still affiliated and very close with those great group of guys, still talk to them almost on a daily basis, I thought I would move on and stand on my own two feet.

-I grew up in San Bernardino. Cajon offers it all! Every type of train from passenger to intermodal. Cajon is rated at 150 trains in a 24 hour period, on average 90-94 per day (post 2008). My end goal is to have two different versions of Cajon, pre 2008, before the construction of the third mainline. Then a later version, after the third mainline was built on the west side of summit, 2009 to present.

-Requirements:
​-At least 1-2+ years of Trainz experience.
-Surveyor, content manager and content creator plus experience.
-Experience and or knowledgeable on prototypical train operations.
-Knowledgeable on southern California.
-A fan of SP, UP, ATSF and BNSF.
-3d modeling and photoshop experience is a plus but not required.

-All this may sound very stupid to some and I may get criticized for posting this, but this is just a feeler to see if anyone with skills would be interested in being a part of creating the 81+ mile long Cajon Sub Division. When all is said and done, there will be plenty to do on Cajon. From passenger service, to locals, to yard shunting, to mainline freight, I don't see how anyone could get bored with the Cajon Sub! Questions, comments or if you just want to explain your skills, is all welcomed here. Criticism is welcomed too. You can also PM me if necessary. Thanks for your time and reading this.

-Joe
 
Doesn't sound stupid at all. You want the best of the best to create a superb route. Fine! I don't qualify, but let me know when it's done! :D I don't remember when being the best of the best has been a liability, or hurt anyone.

Bernie
 
Hello Joe

Thanks for explaining basically where you are at on the Cajon Sub. Although I'm experienced in Trainz since 2006, I have no experience in route building whatsoever. However, I do work on modifying sessions for my own use, and I have done this with your Mojave route. I've removed all the wrong type of Cacti and replaced most with Joshua trees. Removed all the rock groups in the desert near to the line etc, and also redone all the cuttings with different textures and so on.

The thought I have on what you are proposing is that as Nikita is also doing the Cajon Sub why not suggest to him that you collaborate on this project instead of reinventing the wheel so to speak?

Regards

Eddie
 
Hey Joe,
I'm not sure how much help I could be to yah, but I have quite a bit of experience building routes. I have quite a bit of skill using various
tricks and tips via survey with good results, particularly I am good at reproducing texture styles as well as mimicking. I really started my route
Building the second year of my joining these forums, when my knowledge of the game had improved enough to do so, but in the last two years I have become
Quite good at creating realistic scenes with proto specs. This is really where my specialties come into play. I am a details man, so important high traffic
Areas like yards, engine facilities, and stations (etc..) which require an attention to detail and natural-ness? tend to get me fired-up the most.

I am not sure if I fit what you are looking for, but I figured I would do my part to throw my hat in the ring to help give you a bit of options. Its a wonderful route
and I wish you the best with your endeavor.

Here is a pic of some of my work on my own route:
http://hostthenpost.org/uploads/dc15a33f7af1e4948ba92aa4a5c0aae4.jpg

cheers
 
The thought I have on what you are proposing is that as Nikita is also doing the Cajon Sub why not suggest to him that you collaborate on this project instead of reinventing the wheel so to speak?

Regards

Eddie
-Well, my approach was, instead of asking individual people, I thought I would just ask the whole community. Yes, I did have a few people in mind, nikkita, gndome55, kimo505, to name a few, but to save time and possibly get a better response, I feel it was better this way. I know nikkita is also doing the Cajon Sub, but not to put anyone down, his is a microdem version, as mine is a transdem version. To me, transdem being much better, especially with addition of tiles with google maps on them, added throughout the whole route. It makes for a much more accurate route and placement of everything from trees, to buildings, to track, etc. Like I said, hope I didn't offend him or anyone else. Transdem is just the more accurate way to go when your trying to create the best recreation of real life areas as possible. (and thanks to geophil for giving the community such a great option to do so.)
-I don't know how much nikkita has done on his version of Cajon, but if we were to team up, I would like my version to be the main one, just cause of accuracy reasons, and I am a stickler when it comes to accuracy of prototypical routes. (I've been told on many occasions that I am to hard on myself, lol.)
-Glad to see you are enjoying the Mojave Sub!

-Joe
 
-I just wanted to bump this, think I gave it enough time, to see if there was any other possible candidates. A few of you guys have messaged me and I will PM you for further information shortly. Thanks.

-Joe
 
I'd love to get involved with this. I've been using Trainz since 1.3 Started a Californian style route years ago, working on it again with the newer assets and JR stuff.. I find my best areas are detailing and texturing, making every scene a scene in itself. Love SP!
I don't 3d model but i've been using PSP to modify textures and reskin stuff since the old days.. mainly adapting to make things fit with my vision..

I'm more into the realism of trainz, striving for immersion and atmosphere, I am the kinda person who hopes Trainz will go in the direction of proper sessions/activities and i've worked with rules on my own routes creating and experimenting with making sessions/activities that are highly automated and realistic.. So working on a real route with timetables would be a dream!

I'm probably not a good candidate for this due to the fact I rarely ever finish anything, but working in a team might change this and well, its worth a go.

I just realised the thread is a few weeks old (Found it because I searched the forum for Cajon!), so sorry for bumping but I thought i'd show there are people out there interested :)
 
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