You know what is wrong with most space games except Frontiers Elite2? Outer Space is treated like it is filled with air, where one can see ships rolling, diving, curving etc like they are airplanes. That is why I liked FE2 with its "sort of" realistic flight physics, where you could not just swerve out of the way like you are on rails. It took a while to get used to these realistic flight modes in space but once mastered, I loved it.
I am not knocking the new Elite Dangerous, I am only observing this. I personally was involved for several years with the X Series of games by EGOSOFT, I was a beta tester in X Beyond the Frontier and X Tension, I was involved with X2 The Threat and have my name in these games listed. I also was part of a translator team to translate the Novella "Farnhams Legend", which explained the background of the X Universe, from German to English.
I also had the most looked at English fan web site,
"The Commander's Space Station" about these X Series of space games with some 6 (six) million hits in a space of 3 years. I also modded some of these games with super ships and different looks etc. but I lost interest about space exploring, fighting, trading after finding Trainz in a bargain bin at a local games store and the rest is history here with Trainz.
In this X Universe I was the first person ever to shift space stations so close together that one more centimeter of moving they would have touched and exploded. I did this by nudging a space station with my ship, on the last moment my shields almost depleted and my ship would have exploded if the shields would have run down, I gave up pushing. Rinsed and repeated countless times. It took me a couple of months to shift a space station that way towards another one across a space sector. I was also the first person ever to create an armada of several hundred ships to attack whatever I wanted to. Spectacular to watch when you gave them the command to attack anything they can see in a sector until that sector was cleaned out completely.
After I published screenshots of those exploits on my web site, the Head Honcho of EGOSOFT contacted me personally to ask, how I did all this as he did not think this was possible to do the way they programmed the game. I even tried to push a space station through a space gate/portal but realized soon this was impossible to do. Thinking outside the square made me do all this

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But I am still a space freak after playing Dave Braben's Frontier Elite2 and FFE for some 2 years almost constantly and space in it is littered with my exploits in the Frontier Elite's Universe :hehe:.
Unbelievable how Dave Braben managed to program such a huge, gigantic Universe on only 800 kb of data of a single floppy disk (on the Amiga).
The Commander's Space Station still lives on, only partly though, after I gave it up after losing interest. There were some 650 MB of data, text, pictures, walkthroughs, d/loads etc. when I was still operating it. The person operating it now trimmed it just to a sceleton web site. The CJ mentioned there was I, Commander Jamieson (not Jameson, as there was only one, the original). Oh what fond memories....
A little history about myself in my younger years

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VinnyBarb