Editing yourself into a driver's seat

romegas

New member
I'm having a devil of a time trying to figure out the session-side of Surveyor, and am still just learning how to physically build/edit the material worlds.
Trying out a little route I discovered that I was able to sit in the cab of a freight loco I really wanted to drive, but not fully operate it. Partial display provided everything but the driver commands/readouts. I could release the brakes, increase the throttle and hear it revving up, but not engage the reverser in either direction or release the train brake. No readout of pressures, throttle gauge, etc. but could still switch cams, map view, command lists, etc.

a similar situation existed with a cool F unit that was obviously programmed to go round the big circuit and run the outer rail of the two big yards: I could hop inside the cab as a passenger, but not control a thing, or have a HUD display of cabin-control settings.

the only clearly 'available for driving' train in the scenario is a Red Hen, which I'm not fond of, and doesn't even make sense in this rural, coal-country mountain freight scenario.
I know I can go into Route editor and delete the incongruent inter-urban, but I really like the high-hood GP unit already provided on Yard 2, hitched to a long coal train, running its engine, and taking up an awful lot of track room for simply no purpose except obtrusive scenery if it can't be moved. It would also be nice to be able to free-cam my way into the cab of the roving F unit train and switch it to another route, slow it down, send it to the yard for a rest, etc., so I can run the other train around without dreading a sudden collision.
How can I edit the Route (Session?) to allow me to do the driving when and where I want to. I realize (from playing Trainz Sim on my touchpad) that some trains are receptive to driving and others are simply not programmed for it, but usually in the mobile version, unless a train is really out of the way in a shed or sitting on a siding; you can pretty much cab-hop all over the route and move things around. In the mobile version, I've never used a list of preprogrammed commands to generate 'plot': I just fly around the map, hop in this train, switch its course into a working circuit, get in and drive it to a steady average speed, and exit the moving train, now in a perpetual loop, while I play around with a little switching on this yard or set this other train going, etc. I thought this was how PCTrainz would work. Am I wrong in this correlation?
In summation: How do I edit a Route to allow me to 'unlock' any train I want and drive it, and others, in the same scenario?
Any help would be appreciated
 
Add the quick drive v2 rule to the session. You can then switch between cab and dcc mode using the enviroment tab.
Stop any Ai driver and you take over. Note that any loco has to have a driver allocated to it for you to be able to drive.
Anything else, post.
 
An allocated driver is not needed to drive a train yourself. The allocation is only required for the train to show in the list of drivers for easy selection. Click on any driverless engine and you can drive it.
If your trains are running as AI then you cant control them, right click on them or the driver in the driver list and select stop train. You can now drive that train but the driver commands wont work as they are for AI only. The other problem is that other AI trains wont give you priority at junctions etc.
 
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