Does anyone KNOW there's sparks in Trainz 12!?!?!

They look like little yellow sparks near the wheels.

I found this back in Trainz 2009, and I believe it was happening before then, from other forum users.

I do not have a clue why it does it, or even how to fix it, but it seems to only happen with certain trains and rolling stock, it does not show up on all rolling stock available for Trainz. So it may be something to do with how the bogies or wheels are set, or possibly it could be the track that is causing the problem.

However, this sparks near the wheels has been reported to N3V in the past, but they must not deem it serious enough to fix it, or they have a rough idea how to fix it, but it could cause a more major issue to appear, so they prefer to leave well alone.

Hope the above helps

Joe Airtime
 
More knowlegable folks may prove me wrong, however, I found in an OLD Trainz document, mention of various "special" attachement points. We know most of them a.light0, a.limfront, a.driver - but there was one I had never seen before "a.spark0" (or 1, 2, 3, etc).

I asked about it here, and was told that it was only used long ago and wasn't supported anymore. It was a point for the game engine to spawn sparks.

It would seem that the game engine IS still using them.

I would surmise that if you had a look at the bogies that did make sparks and the ones that don't, using Pev's mesh viewer, you'd find that the ones that make sparks have an a.sparkX attachment point, and that the ones that don't makes sparks do not have any a.sparkX attachment points.
 
Ah yes the sparks. With models made using gmax you can a attachment point called a.sparks which is most used for wheels unless you want a malfunctioning motor or electronic device ingame.
 
More knowlegable folks may prove me wrong, however, I found in an OLD Trainz document, mention of various "special" attachement points. We know most of them a.light0, a.limfront, a.driver - but there was one I had never seen before "a.spark0" (or 1, 2, 3, etc).

I asked about it here, and was told that it was only used long ago and wasn't supported anymore. It was a point for the game engine to spawn sparks.

It would seem that the game engine IS still using them.

I would surmise that if you had a look at the bogies that did make sparks and the ones that don't, using Pev's mesh viewer, you'd find that the ones that make sparks have an a.sparkX attachment point, and that the ones that don't makes sparks do not have any a.sparkX attachment points.

When I first read about them, I was thinking along the lines that they were ment to be an attachment point on a pantograph, for sparks from overhead wires...but someone mentioned the spark color as "yellow", which would better suit a metal/metal grinding spark, than an electrical spark...I wonder if the color of the sprk is editable, or based in a .texture somewhere, or a .tga..??..??

Also curious, are they present at all times, or does something "trigger" the sparks to begin and end, such as "Wheel Slip"..?
 
Took a quick look at the TGV bogies in TS12, and where the wheels meet the rail, there are attachment points called a.ground0, a.ground1, a.ground2, and a.ground3

I suppose, a.groundX is the magic name?
 
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