To get back to the original question, Do we need a new game engine? After considering all the points raised, I would say yes, If Trainz is to move on we would need a new games engine.
Their is some merrit to cleaning up the poly counts, but that is at best a short term solution, but not one I would be willing to accsept.
The jet engine has in my opinion already out lived it's usefullness. As they say, you can't polish a turd.
For me jet is failing on so many levels, for once it would be nice to run the game without the graphics jumping in and out of shot or the train running past the point at which graphics can keep up and you find the train running in blue space.
Also be abble to create in survayor without it crashing every time it autosave at a crushal moment of the build.
Their is some merrit to cleaning up the poly counts, but that is at best a short term solution, but not one I would be willing to accsept.
The jet engine has in my opinion already out lived it's usefullness. As they say, you can't polish a turd.
For me jet is failing on so many levels, for once it would be nice to run the game without the graphics jumping in and out of shot or the train running past the point at which graphics can keep up and you find the train running in blue space.
Also be abble to create in survayor without it crashing every time it autosave at a crushal moment of the build.