Came across a bit of an oddity running my Mount Hood route in TS12. Running a train using one of the Chinese locos I was able to leave the AI to drive from one end to the other, including handling the run-rounds at the Switchback. Bringing out a consist of the S&C Class 40 plus Mark Ones, I could not get the AI to run round the train, nor was it able to clear the block signal for the long 11 mile section (message about being unable to see next signal). This is probably a throwback to the long standing problem of Trainz not coping with long sections between signals but, 1. I thought this had been addressed in TS2010 onwards and, 2. Why could one loco type work the signalling correctly but not another.
I have used the UP signals from the built in Mojave Division so not sure if these use different scripting from the built in NA searchlight signals, but still an oddity.
				
			I have used the UP signals from the built in Mojave Division so not sure if these use different scripting from the built in NA searchlight signals, but still an oddity.
