-disablerailjointsound

cascaderailroad

New member
Everyone knows that adding the tag to your trainzoptions file: -disablerailjointsound will stop all default clickity clack railsounds.

But isn't that like cutting your nose off t spite your face ? As then you have no railsounds whatsoever, at all.

There have been creators that have made all sorts of trackside sound assets that are triggered by a passing train, ie: Defect Detectors, Clickity Clack sound (which is quite annoying), squeal track ... etc ... etc ...

What if some talented creator made a diamond crossover trackside sound asset, or a frog crossover trackside asset, or a 40 foot rail joint trackside sound asset ?

Even better would be some creator to make an asset or track that completely over rides the default Trainz railjointsounds ?

There was a RTS track: sine CFR v2.0 that did this to some effect, but the sound was uniquely European and passenger sound effects, not freight.

As the railjoint sound is hidden away in side a ja file, it is not editable.

Why has it taken a dozen years ... and our only option is to: -disablerailjointsound ?

The high time has come for Trainz to sound real, and like this:

http://www.youtube.com/watch?v=lHbuG4WBIVM
http://www.youtube.com/watch?v=q0rhtVIaQSE
http://www.youtube.com/watch?v=aLupx5pb1GQ
http://www.youtube.com/watch?v=9Qx-dmdrC3c
http://www.youtube.com/watch?v=wBPWU-pnvCM
http://www.youtube.com/watch?v=O6uEFwCrLVM
http://www.youtube.com/watch?v=CMJhIydN1ZA
http://www.youtube.com/watch?v=tbO4lzx2HYo
http://www.youtube.com/watch?v=MqcHGBp2rCM
http://www.youtube.com/watch?v=y0zpw6qUUXk
http://www.youtube.com/watch?v=05ljJZwTdR4
http://www.youtube.com/watch?v=f9agHtPTb9Y
http://www.youtube.com/watch?v=N4BDxmUsHsw
http://www.youtube.com/watch?v=5iU9n69m-xg
[url]http://www.youtube.com/watch?v=eM7sRt_3_Bw

[/URL]http://www.youtube.com/watch?v=I9j4I4Nb1WY
 
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Boat made some crossover trigger assets, they emit the clickety clack as long as a train is there, let me find em again.
 
Cascade, I have had this idea for a very long time now and the only thing holding me back is quite simply being unable to obtain these sounds.

For a seamless aural experience, every type of sound that you speak of needs to have a wide speed range, from 5mph all the way up to 75mph. This is very difficult for the average Joe because of a few reasons, one being you can't always have trains pass by your recording location at a speed of your fancy. For example the metro goes past this spot near my school where there's a cross over and some rough track. Very nice sounds, but the trains only go through there at 40mph so I can't have some of those low speed clunking and scratching. I could go to another location where trains travel slower, but then there would be an inconsistency because here the track has different imperfections and make different sounds.

I have fiddled with boat's clickety clack trigger and successfully "merged" it with the JR turnout frogs to make my points noisier. It is very rudimentary though and could use some refinement. Let's hope that whatever procedural junction system N3V has in mind for T2 they consider the sonic aspects as well.

Cheerio,
Nicholas
 
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Using an old cassette recorder/player you can control the tape speed by a reheostat hooked to the motor, to speed it up, or slow it down.

I will research these sounds effects more and get back to you ... I have heard plenty of great start up/increasing/decreasing tracksounds on YouTube, but I just cant seem to find them
 
That is a simple way around it. Thing is trains don't sound that way. A wheel jumping the frog at 5mph sounds vastly different at 55mph. For example a slow train crawling through the yard will have those short, tinny bursts where the flange momentarily scrapes the rail, as opposed to a fast train which would just have a smooth hum and whirr.

Even if we managed to obtain these sounds, right now I don't know how you can put them into Trainz without some extremely sophisticated scripting. Boat's trigger still uses the hardcoded switch sounds, so there's no modifying that.

Cheerio,
Nicholas
 
I might be mistaken, but the RTS series track has track sounds associated with it. It also looks really good and maybe suited for your routes. If I remember correctly, even placing a piece of sound-producing track, affects all track on a route. It's worth a try.

Here is an example of a sound-producing track:

RTS Track 13,<kuid:59940:20591>

John
 
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Using an old cassette recorder/player you can control the tape speed by a reheostat hooked to the motor, to speed it up, or slow it down.

I will research these sounds effects more and get back to you ... I have heard plenty of great start up/increasing/decreasing tracksounds on YouTube, but I just cant seem to find them

I'm using software to achieve the slowing down/speeding up not just for engine sounds for track also,i'm very confident with said software and have been using it for over 4 years now -mainly for
my own personal use,I can alter pitch -add echo (tunnels)add rumble (more bass)mix and render tracks together remove clicks (where cuts in audio have been)and you can tell when the loop is played.
If you want some editing done send me the file explaining what you want to achieve and il gladly help.
 
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