Dealing with a ground texture mistake.

mjolnir

New member
Friends,

Trying to figure out how to eliminate a ground texture applied by mistake. I thought I had found a method, based upon a process mentioned by Narrowgauge in a post last November, based upon setting the Trainzoption.txt file to display KUID numbers, and then opening the route in CCP, and deleting the textures from the route map. But this doesn't work. Upon reopening the route, I find the deleted textures are still present, but upon reopening the route in CCP, I find that the textures are missing. Obviously I'M the one missing something.

So, back to the question which I was researching in the first place: how does one erase an unwanted ground texture in 2006 (and in TS 2009, for that matter.)

ns
 
Last edited:
Your theory may be in for a rude shock when it bumps up against experimental observation.

If '06 works like '04 in this respect (and I think it does) the kuid-table in the config file is only a report of what is in the map files (either the .gnd or .obs file, I'm not sure which). Removing an entry from the kuid-table does not remove it from the map.

One way to get rid of a kuid from the map is to remove it entirely from the Trainz folders and CMP database. Then re-load the map (which should now report a missing asset message) and the patches of texture will be gone, exposing the grey board underneath. Select 'delete missing assets' from the menu - this is what really removes the references to that kuid from the map. Then save.

If you now look at the kuid-table (having been re-built upon the last save) it should confirm that the offending kuid is no longer listed.

Very tedious isn't it?
 
In TS2009 you can use the replace asset tool to replace the bad groundtexture with whatever texture you want. It preserves the scale and rotation of the original texture. If you want to change these settings then just paint over the area with the new texture at whatever scale and rotation setting you want to use.

Tip: Since TS2009 allows 256 textures per baseboard versus the old limit of 256 per route it isn't as important to remove old textures instead of just painting over them.

William
 
Mjolnir

In reply to your email, the Erazor mesh is on the DLS. Tick the Trainz version box and sort by username 'narrowgauge'. Erazor does not work in TS2009.

I don't remember the post that you quoted from November but I would not have made the comment about the process unless it had worked for me. If you are using 2009, note that there is a ground texture that replicates the original grid. Set the scale to minimum if you use it.

Peter
 
My mistake. I didn't include the proper version, because I thought it was a more recent asset.

Meantime, what I did to, cover over, er "fix" my mistake, was to apply the "grid" texture. I'm not really losing anything by doing this, as I do want the texture applied by mistake, just not every place I managed to get it.

ns
 
Last edited:
Back
Top