A little back story - I've spent the last week creating a route, only to have it crash about 23-45 minutes in to the session every time. Spent the week trying to figure out what asset or consist or ANYTHING could be causing it to crash. I finally looked through the error logs...(Something I should have done sooner) and see the DX9 is crashing. I switched to Open GL - and the game ran for over an hour and a half without issues.
However - my only issue with Open GL is its very sluggish anytime a train approaches, where it was smooth as silk with DX. My quick Specs are : Win 7 Ultimate 64bit - 4gb ram, 2x ATI 5770's, and a Core 2 Quad 2.66 Ghz. I have even tried disabling the crossfire to see if it crashes, which it still does during the same time frame.
So basically my questions are - is this a known issue? Is there a fix? And if not - are there tweaks to get better Open GL Performance? Thanks in advance!
However - my only issue with Open GL is its very sluggish anytime a train approaches, where it was smooth as silk with DX. My quick Specs are : Win 7 Ultimate 64bit - 4gb ram, 2x ATI 5770's, and a Core 2 Quad 2.66 Ghz. I have even tried disabling the crossfire to see if it crashes, which it still does during the same time frame.
So basically my questions are - is this a known issue? Is there a fix? And if not - are there tweaks to get better Open GL Performance? Thanks in advance!