This is a continuation of questions I had in the Making Model Trainz post. My apologies for having gone off-topic.
Hi Chris,
Thanks for the informative post. I had been messing about with a trainzoptions.txt with only -cabinfov, -driverfov, and -surveyorfov, but I hadn't noticed too much of an effect. It wasn't until seeing your post that I tried greater and lesser values to see the changes, and now realize I was too close to default to notice, plus I failed to restart the game after each adjustment. I finally settled on a value of =40 for each, as this matches my eye compared to what my shop looks like. I just need to remember to remove the file when wanting to run a prototypical route.
As for height measurements, I think I understand what you're saying, but allow me to adjust my question. Are the measurements in various tool measurements not the same as the measuring tool? They don't appear to be, as measuring out 4' or so doesn't match the settings indicated in the adjust spline height section. Given that I'm attempting N-Scale, what is the unit of measurement for height?
Thank you again.
Have a look here:
http://en.wikibooks.org/wiki/Trainz/Trainzoptions.txt
-SurveyorFOV might be worth a try.
Note for the casual reader: Many of the settings which were in trainzoptions.txt can be set in game nowadays, apart from these it's normally best to leave other settings possible in trainzoptions.txt alone.
Not quite sure what you mean here, a screenshot would help. Remember you will need to use a brick wall for the 'room' that is scaled to your chosen working scale (in your case 'N').
Your baseboard top needs to be at about 185 (18.5 x 10m baseboard squares) above the floor. Remember that anything you are using to judge the appearance of the 'room' from needs to be scaled as well (to what would be full sized at your chosen working scale)..
I'm not aware of any settings to do this. You could set the track at 'x' distance above baseboard level using the Advanced settings (Vertex Height) in the Track tab and then use a scenery object or objects to represent the ground under the track. You might also want to see if putting items in different layers helps when editing.
Chris
Hi Chris,
Thanks for the informative post. I had been messing about with a trainzoptions.txt with only -cabinfov, -driverfov, and -surveyorfov, but I hadn't noticed too much of an effect. It wasn't until seeing your post that I tried greater and lesser values to see the changes, and now realize I was too close to default to notice, plus I failed to restart the game after each adjustment. I finally settled on a value of =40 for each, as this matches my eye compared to what my shop looks like. I just need to remember to remove the file when wanting to run a prototypical route.
As for height measurements, I think I understand what you're saying, but allow me to adjust my question. Are the measurements in various tool measurements not the same as the measuring tool? They don't appear to be, as measuring out 4' or so doesn't match the settings indicated in the adjust spline height section. Given that I'm attempting N-Scale, what is the unit of measurement for height?
Thank you again.