Content creation, Post Number Two

RejectedSpike

New member
Hello,

Prior to TRS19, I worked with version 2010. I was into making my own content at the time. Back in those days you needed only three textures, diffuse, normal and alpha. Then, my computer died and I got away from Trainz for quite a while, years, in fact. I then decided to give TRS19 a try and I ran into the new texturing technique. It was a struggle to learn the new process, which called for using Blender 2.9 shader node process and GIMP 2.10 with an FBX export format. Happily, out of the two applications I got a simple gravel textured cube into TRS19. While the asset has no real purpose, I will scatter the model around my routes just to remind me of the toil I went through to learn the PBR technique.

Best of 2021 to all,

Rejected Spike
 
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