Come On Auran Grab Some Limelight

That is Ireland rather than the UK (though no doubt we'll be in the same position by this time next year!) :confused:

Paul
 
Auran/N3V are awsome

Remember gang, if it were not for them creating Trainz to begin with, no one would have anything to complain about. Lets all keep focus on what a great product it is for recreating a part of the real world, or your own fantasy world that you can escape to and "play with trains" to whatever level you like. Keep a focus on the positive rather than the negative.
 
Wow, I just love seeing all of these self-reaffirming RW bashing threads. The amount of Trainz fanboys here that keep banging on about this makes me want to give up on Trainz altogether.

Two different products, both have their own uses. Most people I see here seem to give up on RW after a day and post in one of these RW bashing threads. If I'd had bought RW first and then Trainz, I'd be bashing my head up against a wall trying to patch Trainz, get content working, wonder why it crashes...

They both have good and bad points. Unless you're a fanboy who can't have anything different.
 
"give up on RW after a day and post in one of these RW bashing threads."

October of 2007 to June 2010 would be one hell of a long day. I didn't give it up easily, I made four routes, new textures and assets, and a bunch of reskins for it, and helped in the conversion of two MSTS models, I WANTED the little beast to succeed.

"If I'd had bought RW first and then Trainz, I'd be bashing my head up against a wall trying to patch Trainz, get content working, wonder why it crashes..."

I dunno how stable RW is now since I no longer have it, but as of last June it had the same problems. Prior to that it had worse problems, every patch fixed something minor, broke two other things that worked previously, and disabled something else. The first patch in January 2008 disabled cab sway, track lofting, and the ability to uncouple a helper engine and drive it as a separate engine, and made the tracklaying tool extremely twitchy. Took them over six months to fix the track twitch, two years to bring back track lofting, and they never did restore the other two features.

"makes me want to give up on Trainz altogether"

Knock yourself out, best of luck.
 
But how many service packs for Trainz bork something up? Same deal.

With yourself, Sniper, I won't discount your opinion as you've given it a good shot. But the fair majority of folk who buy-and-bash here seem to mention things like, 'I bought RW the other day and it's rubbish.'

I'd say the same thing about Trainz if I only gave it a few days, rather than the whole lifetime of the Trainz platform that I've been able to enjoy, have fun with, and scream loudly at.

I love Trainz for being lazy and making content which may or may not ever get released - note the word lazy here - but nothing seems to beat the immersion for me driving in RW.

Trainz has always seemed a bit of a toy for me. The first renditions of the game were more model train sims than train sims.

Railworks, despite the so called 'Fisher Price' gui (WHICH YOU CAN TURN OFF SO QUIT WHINGING!) always felt much more immersive and realistic.

Any and all simulators from trains to planes to busses will never quite be accurate, but RW seems to have the upper hand in my opinion. Then again, it's easier to make something in Trainz and have fun.

Different games. Each have faults. Both are rather good.

But... Even if RW gets some publicity on the BBC, surely that will get more folk into the genre as a whole, and some will drift over to Trainz. So... What's wrong with that?

I might also add that I admire that the RW team actually try to join in with the community and seem to take a lot on board. The Trainz devs don't seem to be around in the same manner.

I also find it interesting that many Trainz folk complain about RW having so much payware, but now Trainz is going the same way with official payware. Hmm... I can't complain, as it's probably one of the few ways a train sim can make money these days. Quite a niche market.

I don't know why I bother saying this on the Trainz forums though, as it won't really matter for the fanboys who give other sims a few hours before gaining fanboy cred for trashing them.
 
Well, I dunno, within this thread I see myself, Vern, IKB, and Phil "bashing" (calling a spade a spade instead of trying to sugar coat it) and all four of us had railsim from the very beginning, all four of us pleaded with the developers from day 1 to put some INTELLIGENCE into the Artificial Intelligence - and their response was that we were just too stupid to know how to set up signals properly. :hehe: It was misleading since the game was released without a full set of developers tools, that had to wait a few months before it was finished, and when it did come out it was apparently still not finished in most opinions. Coming from MSTS it looked like it had a lot of potential, great graphics, working front coupler, working turntables and 3D cabs - but a lot of us MSTS users were unaware that Trainz already had all but the graphics. Great potential, but the potential never developed, and the development went backwards and sideways most of the time.

I can't speak to the problems with Trainz since I got TRS2004 last spring and TS2010 a few weeks later, only applied two patches and had no problem with either one. But I can speak with a lot of experience about railsim/railworks, it does have some good points but who cares, the AI traffic sucks. In my opinion the world editor is much better than Trainz surveyor, but once I create a beautiful route, what am I supposed to do with it?

http://www.youtube.com/watch?v=D9QcykJRXZs

That's the limit of AI traffic in RW, you can run a few trains on separate tracks but no actual interaction without a LOT of screwing around and debugging to set up one simple meet, then it's like a house of cards that falls apart at the slightest sneeze. :n:
 
Pre-ordered RS before it was released, used RS, RS2 & RS3 for over three years.

Bought more payware than is good for me.

It's still the same old crap, AI with the functional finesse of a retarded amoeba.

RSC still peddling the same old bull about it improving sometime before the 22nd century.

But it is what it is, so if you don't like it bugger off.

Nice line in customer relations.

Trainz is not perfect, Auran are not perfect.

But they are a good deal more perfect than RailWhatever.

IKB.
 
Well, that's what I mean, I didn't bother to reinstall railworks to check out the fisher price HUD - if the AI don't work what's the point either way? It's like a flight simulator where you can't actually land the airplane, someone makes a new F16 for it or the new cockpit view isn't realistic, what difference does it make? Like I said, RW does have some stunning graphics;

http://www.youtube.com/watch?v=J2lPOpA4jQo

Can't make a waterfall like that easily in Trainz, if at all, railworks is a much better scenery simulator in my opinion.

Comparisons;

Railworks;

http://www.youtube.com/watch?v=wHdeCFu6t7s

pretty good weather effects,
TS2010;

http://www.youtube.com/watch?v=d_265KSIcso

much better weather effects but the windshield wipers are missing. Neither one has lighted cab instruments by default BTW, those are both my own hacks.
 
I reckon done properly, Trainz can look every bit as nice as RW if only because there is so much to choose from, even in the default install. I've been playing round with the Nvidia settings on my lappie after TRS2006 was also starting to crawl during terrain painting so figured it is a hardware thing rather than the software. Now about to experiment with a short route in TS2009 using those settings, see if I've overcome the problem.
 
Beauty is in the eye of the beholder, I think Trainz has a long way to go before it looks as good as RW. Again tho, the only thing RW has going for it is looks, it's way behind in everything else.

http://forums.auran.com/trainz/showthread.php?p=694234#post694234

That's grabbing some limelight, but looking at the "over 1 million sold" on their facebook page, I don't think they need to grab anything - Railworks 40,000 sales, TS2010 1,000,000 sales, pretty obvious who has the right formula. Assuming that's just for TS2010 and they're not padding it with previous versions sold?
 
The amount of Trainz fanboys here that keep banging on about this makes me want to give up on Trainz altogether.
Really? So, you will give up on Trainz just because you don't like what other people (that you don't really know and live up to thousands of miles away) say about a different sim? I'll agree with your opening assessment... Wow..:cool:
 
Beauty is in the eye of the beholder, I think Trainz has a long way to go before it looks as good as RW. Again tho, the only thing RW has going for it is looks, it's way behind in everything else.

Railworks 40,000 sales, TS2010 1,000,000 sales, pretty obvious who has the right formula.

Hello sniper,

I don't think it's the formula, I'd say it's because Trainz has been operating 7/8/9 more years longer, that's why......I wonder how many games Trainz have sold compared to MSTS, they've both been going for about the same length of time ??
TBH, I'm amazed at their claim to have sold 1 million copies, I think there Marketing Dept. has tweaked the figures like the Govt. does, to get their claims across to the public, they only have 402,000 registered members on this forum, where do the other 600,000 sales come from, they can't all be from the Far East and India.

Cheerz. Transport Steve.
 
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