Come On Auran Grab Some Limelight

The company name is N3V.... not Auran.

Other people may have the opinion that it is NOT rubbish.

Have fun,:)
 
IF you don't have (or brought) the other simulator, then how the BLAZES DO YOU KNOW IT'S RUBBISH?

IKB, they made the headlines for a reason. It made it into the top 10 (repeat top 10). They made it in that position for a reason. And Trainz by Auran, I would presume is somewhere way waaaaay waaaay down the bottom of the list. I'm not entirely sure, but I would not be surprised if MSTS is above Trainz in the "top 10".

First part of article states:
12 November 2010 Last updated at 16:17 GMT

Help A virtual train set produced by a Chatham company has made it into the top 10 most downloaded games in the world by selling 40,000 copies since it was launched in October.
 
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Is that number really accurate? Didnt they give free upgrades to all those who already had Railworks.

After watching the video I would say they didnt really show anything other then fancy graphics. Showing 10 sec clips of different locos and not really showing the route building part. Shows they were trying to hide something. Just my thoughts I guess.

hert:wave:
 
The cost of the game...

:cool: Auran Trainz is more of a 'word of mouth' advertising these days, there are a lot of sources of which the game may be purchased.

Usually they also catalog MSTS, RailDriver & ShipDriver+ShipSimulator, and RailSimulator on the same page...

Advertising is not usually free, but does pay-off in sales.

People get involved in one train-sim, then hear about another.

You have graphics features, route-building features, everyone says they are also aiming at commercial sim markets, but train simulation is a niche market...everybody young usually wants to go faster...

I am glad Auran stuck with the game & NV3 now knows there is a future of Trainz.

Trainz RULES!
 
And don't forget, that was BBC, so British news. And Railworks2's company is also British. why BBC are on about them instead of Trainz. National pride, in a way.
 
I also know from first hand experience, got rail simulator in October of 2007 when it was first released, and railworks in July 2009. Good looking game, had potential, but nobody was interested in developing that potential. Instead it's aimed at the casual gamer who just wants to hop in a train and go for a run. That's actually the majority of trainsimmers, most aren't interested in realistic physics or operations - problem is the hardcore trainfans who DO want realistic physics and operations are the ones who crank out the free addons, that's why there's so little free content for RW even after three years.

40,000 sales in a worldwide market is actually pretty dismal, especially considering all the half price with bonus content sales they've had.
 
Interesting to see Paul Jackson describe it as a "virtual train set". That, together with RW2's fisher-price interface, shows the direction the product is headed IMO.

It might be top-10 on Steam, but it could hardly not be, with the "free purchase" upgrade for those who have RW already.
 
It might be top-10 on Steam, but it could hardly not be, with the "free purchase" upgrade for those who have RW already

you do know that steam doesn't count upgrades as a purchase right, that means that there was 40,000 copy's of Railworks Sold since October:eek: Railworks sells for roughly 20 pounds right so if 40,000 copy's are sold that would make a grand total of 800,000 pounds :eek: Also now that railworks has been on the BBC peoples awareness of such a game will increase which could mean more copy's of railworks sold!

Sir_plewsy
 
You seemed less certain on UKTS, would be nice to have the facts confirmed.

Marketing and journo-speak can be misleading to say the least.
 
backyard is largely accurate: Trainz (and hobby items in general) become known large by word of mouth. I learned about Trainz (and others) after getting bored with MSTS. After doing a bit of homework, Trainz was the obvious choice.

That said, N3V/Auran/whatever should do a little more to get the product out. Unlike other sims, Trainz seems to be a somewhat dual-purpose - a Train sim for train fans and a creation sim for people who like to make stuff.
 
"that means that there was 40,000 copy's of Railworks Sold since October" No, 40,000 since June 2009, and the number includes all of us who bought it and later gave up on it for one reason or another.
 
I own both, I only like RW2 for the graphics, but for everything else I prefer Trainz. I introduced Trainz into the California State Railroad Museum store. Last time I was there, they had just sold the last copy to a man who drove all the way from Southern California just to get it, so I hope they have since ordered more to sell. (Of course the last time I was there was in April so I'm sure they have)
 
It is good thing to hear many unbiased experienced opinions and reviews telling about their experiences with other rail simulators pro's and con's. I am hoping that Trainz stays at the top of the charts, as it is very easy to build routes with Trainz. My upgrade is long overdue to a higher build of 09/10, or an even higher version, than TRS2006 (which has been to date a very good, dependable, old, program).
 
Top 10? - nonsense!~!

"IKB, they made the headlines for a reason. It made it into the top 10 (repeat top 10). They made it in that position for a reason. And Trainz by Auran, I would presume is somewhere way waaaaay waaaay down the bottom of the list. I'm not entirely sure, but I would not be surprised if MSTS is above Trainz in the "top 10"."

That assertion is absolute nonsense. Even a poker game did better than RailWorks. See here:

http://store.steampowered.com/feeds/weeklytopsellers.xml

Phil
 
I guess on the one hand it's good to see a small business thriving, even if the product doesn't always appeal. Unfortunately the headline figure is a bit unrevealing as to the time period 40,000 individual purchases took place over.

I thought RSC were in Guildford, not Chatham - hopefully the staff got their re-location expenses paid...

However to put things in perspective, the unvalidated sales figure for MSTS was apparently in excess of one million.

Given that the (superb) Fallout New Vegas is also a Steam game, I can't see RW2 basking too long in the limelight.

Being positive what it does affirm to me is that thereis most definitely a market for the train driving/sandbox creation sim and, in the context of this forum, Auran should be taking that forward and considering what needs doing with Trainz to put that back up amongst similar sales figures.
 
Hello Mike,

I agree with your sentiments in a way, however, the only problem in this issue is that Auran/NV3 is an Australian company and the BBC probably know nothing about them, if they were British, then I'm sure they would have had mucho advertising by now, after all, they've been going for nearly 10 years.

BVE is originally Japanese, they've had no plugs either, although a lot of the newer stuff is British created, mind you, it has a much smaller fan base than other well known train simulators.

Cheerz. ex-railwayman.
 
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I also know from first hand experience, got rail simulator in October of 2007 when it was first released, and railworks in July 2009. Good looking game, had potential, but nobody was interested in developing that potential. Instead it's aimed at the casual gamer who just wants to hop in a train and go for a run. That's actually the majority of trainsimmers, most aren't interested in realistic physics or operations - problem is the hardcore trainfans who DO want realistic physics and operations are the ones who crank out the free addons, that's why there's so little free content for RW even after three years.

40,000 sales in a worldwide market is actually pretty dismal, especially considering all the half price with bonus content sales they've had.

Pretty much this. Plus, alot of those downloads were probably automatic downloads from steam. I know mine was. I got it for free as a result of me having Railworks: The payware simulator.
 
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