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You can find endless arguments on this point (why start development on a new version when the old one is still not fixed) in many other threads.
- It comes down to practicality.
When is a program fixed? Some will answer "that will happen when all the bugs have been removed". That is an impossibility. Mathematically, it is possible to prove that a given piece of program code is "bug free" provided that code segment is no longer than a few hundred instructions.
- It comes down to commercial reality.
Should any business that produces a product stand still until that product is "perfect" (by whose assessment?) before starting development on its successor? They don't do that in the car or aircraft industry. While they were making design changes ("perfecting") and creating new variants of the Boeing 747, Boeing was working on designing the 757 - 787.
Likewise Microsoft did not wait until XP was perfected before starting work on Vista. I will bet that Windows 7 (and possibly even 8) was also in the development pipeline before Vista came out. The same is true of any software development company. Why should N3V be any different?
I suspect the real question is "does this mean that all development work and fixes for T:ANE will cease to devote all development time to the new future version?" That has been answered in other posts and threads - T:ANE support will continue throughout this year and the next. I am uncertain but was 2018 listed as the end date for support?
It's vague, because I don't like to be the unreasonable one with stone standards. I know there will be bugs but what we see more often then not here is over the top given the rate of turnover they have for their product line. For me a measure of "completion" might be judged on whether a new user could enter into the game and feel they got their money's worth, ie the game functions as described and advertised and puts forth an experience that very much represents the money put into it. Right now it seems they are banking off of older hands, that have experience in the product, sticking around and continuing to purchase and deal with their lack of polish on the product. Unfortunately, they are now losing repeat customers and sure as hell are not gaining any new ones from the first time buyers. The fact that we are seeing such fundamental problems going unaddressed and yet we are on the verge of TYANE (Trainz Yet Another New Era) being published almost unapologetically, is extremely telling to the lack of concern about the product.I don't know what you mean by a "level of completion" and I suspect that if you ran a poll there would be as many different "completion levels" as there were posters.
I don't know what the ideal solution is. I think that it is naive and simplistic to simply say "get Trainz <insert product version here> fixed before you release a new version" as that would result in the company going out the door. Large software developers such as MS and Adobe have the advantage of size, resources and market clout to able to maintain a significant team of programmers working on "legacy code" but not small niche developers and especially not in the area of computer gaming. Certainly, I have heard of games where a new version is released every year with no further updates (if any did ever eventuate) released for the recently superseded version.
PS: Despite my signature line and many claims that I am an N3V stooge, I can assure you that I am not. I am, however, very concerned to see that N3V is able to continue producing product until the end of my life, at least.
It is true that TANE is in its infancy (maybe a toddler). It IS still young and will fudge the Huggies. We just need to put in the effort to help the parents (N3V) raise it and hope it grows up into a mature enough teenager and eventually a full fledged adult.
As far as N3V looking to make the NEXT trainz, think of it as thus, How many of you have a sibling that is no more than 1 or 2 years apart from yourselves. I bet the older sibling was likely NOT potty trained when the younger sibling drew the first breath of life.
Had to say this as the general feel of the forum lately has become dark and sharp tongued.
I can not find anywhere did they say the functions were in fact going to work once delivered.
Pware Indeed. Perhaps we should have been been more specific? After all, isn't that the way the cartoon genie trope works? Your wish is granted but at a price.I am not sure if you are attempting to defend N3V or are being satirical (nice one if that is the case) but you may have just rattled another hornets nest there.
:hehe:Time to order more popcorn for the party!
I am thinking of some of the recent EMU (ED4M, ED4MK, ED6, ED9) and Russian? Bulgarian? locomotives and similar EMU-DMU that you have to go through a 10 - 18 step preparation to get moving, and I tire of looking at Russian? Bulgarian?
I've made something like that for 2TE121 . Though, russian map hadn't included in TANE because of big dependency size and not-default speedtrees.scripted routine or tutorial to trigger automatically to assist in starting the loco
I think that maybe it was they way TANE was overhyped, with the KS campaign and all people's expectations were pushed way too high. Too many promises and deadlines not kept, the waiting as deadlines kept being pushed back, the periods of silence from the developers. I think the public announcement of the "next version", when TANE had just been declared "officially " released, even before SP1 was out has put a lot of people on edge as well and rightfully so. Some probably wonder if it will be worth the effort of moving over at all, what support will TANE actually get and will it be fully dedicated support or will it just be lip service to keep everyone quiet while major issues are just slated for the 'next" version.
We seem to look at the past too with rosy glasses on and all remember how all the smells were wonderful and flowery too.....
The broken promises were a combination of sadly typical sales and marketing getting ahead of R&D and the push back from the Pioneer Council as we were testing stuff before the CE release....
Not for me either...
First people want full realism to operate a locomotive. Then, when they get it, they cry that it's too hard, too long and too difficult. So it's not in English, many places in the world where they operate locomotives don't speak English. When you jump in to someone else's locomotive, it's up to you to know how to operate it.I am thinking of some of the recent EMU (ED4M, ED4MK, ED6, ED9) and Russian? Bulgarian? locomotives and similar EMU-DMU that you have to go through a 10 - 18 step preparation to get moving, and I tire of looking at Russian? Bulgarian?