Changing Smoke Effects?

Falken442

New member
I want to 'upgrade' The VR N, J, R & S Class locomotives with S301s K class smoke effects, for personal use. How would I go about doing this, I've already tried just copying and pasting the smoke effects from the Ks config and the locos config I paste it into becones faulty. Whats the proper way of doing it?

-Eno
 
If you are really adventurous, you could also create your own smoke effects (twinkles). The tools for it are here http://online.ts2009.com/mediaWiki/index.php5/Downloads. Also search for "twinkles" in the TrainDev WiKi.

There is also a thread I started back in March on the issue. http://http://forums.auran.com/trai...oes-anyone-use-Twinkles&p=1122382#post1122382

It's not easy but can be fun.

Forum thread link not working? also had a look at the software and its windows. So basically the software is useless to me at this point.

-Eno
 
Is anybody able to help me by them using Twinkles and then teaching me? because if someone can then I just have to write down and experiment and them write down the method that works for me.

-Eno
 
Excuse me for bumping this over-year-old thread, but I am trying to change the effect on a locomotive that has the smoke as a DEPENDENCY. How is it possible to do this?
 
G'day,

Can you post the relevant section of the config? I certainly have never heard of smoke being a dependency. I am however familiar with having the smoke container reference a texture kuid. Could it perhaps simply be one of these?

Kieran.
 
Hi captainK,

The smoke can be a dependency if you use .tfx files, however I did read somewhere that .tfx files are not recommended now.
The smoke container is in the loco config.txt file.

Here is a smoke container I have used on a few locos. Provided the driving wheels are a reasonable size, say 60in., it will give individual puffs up to about 10mph.

smoke_shade 0.3
smoke_random 2
smoke_slowlife 1
smoke_fastlife 6
smoke_height 0
smoke_fastspeed 2.5

smoke0
{
attachment "a.stack0"
mode "speed"
color 60,60,60,150
period 1
accel 0,0,-0.4
start 0,6,12,15
rate 20,0,0,0
velocity 3,20,0,0
lifetime 2,1,0,0
minsize 0.3
maxsize 1.2,0,0,0
}

smoke1
{
attachment "a.stack0"
mode "anim2"
start 0,0.5
period 0.5,0.5
loop 0.75
loopdelay 1
scale 2
shift 0
rate 0,5
velocity 20,20
lifetime 4,4
minsize 0.4,0.4
maxsize 4,6
mass 10,10
mass-scale 0.1,0.1
accel 10.25
color 60,60,60,200
endcolor 60,60,60,50
conesize 0.1,0.1,0.2
inherit-velocity 1
enable-steam-physics 1
drag 6,6
spring 2.25,2.25
dampening 0.1,0.1
physics-delay 0,0
maxrate 30
}

smoke2
{
attachment "a.stack0"
mode "anim2"
start 0,0.5
period 0.5,0.5
loop 0.75
loopdelay 1
scale 2
shift 0
rate 0,5
velocity 20,20
lifetime 2,2
minsize 0.3,0.3
maxsize 6,6
mass 20,20
mass-scale 0.1,0.1
accel 10.25
color 255,255,255,220
endcolor 255,0,0,0,255,255,255,0
conesize 0.1,0.1,1
inherit-velocity 1
enable-steam-physics 1
drag 6,6
spring 2.25,2.25
dampening 0.1,0.1
physics-delay 0,0
maxrate 30
}

Smoke0 controls the smoke from the funnel while the loco is stationary, smoke1 controls the dark smoke from the funnel with the loco in motion, smoke2 controls the light smoke from the funnel while the loco is in motion.

Cheers,
Bill69
 
Last edited:
Hi captainK,

The smoke can be a dependency if you use .tfx files, however I did read somewhere that .tfx files are not recommended now.

Ah yes, of course. I forgot about .tfx files. Is there any way for one to make their own .tfx file?

Kieran.
 
#4294 Smokes it up..

:wave:If anybody interested in smoke like this PM Me..
Bobcass_20140910_0001_zps11d3a2e8.jpg
 
I think you mastered it Bob ... I tried adding twinkles tfx to some locos a long time ago, with some good results, but I have forgotten how to do it, let us all know how you did it ... I especially like the engineer and conductor ... how did you get them in the cab ?
 
  1. OK,..The first thing you have too do, is download a Engine from Trensim.com..It is a french engine that contains the smoke you want(humoconfederada.tfx)After you have it go to CM find the engine #242 Renfe open con-fig..And high-lite and copy"humoconfederada.tfx..This will be on the very first page that opens up..Find your engine and paste "humoconfederada.tfx" on the first page that opens up..By the way you open con-fig thru explorer..Now open con-fig and look for "stack.tfx" and change it to read "humoconfederada.tfx..This is Ben Neals Engines..Now the other Engines Require Hit an Miss operations..Example:

    attachment "a.whistle"
    mode "time"
    color 255,255,255,255
    rate 50
    velocity 3
    lifetime 1.5
    minsize 0.4
    maxsize 2
    texture <kuid:68926:100001>
    accel 0,0.1
    }


    smoke1
    {
    attachment "a.smoke0"
    mode "speed"
    file "humoCONFEDERADA.tfx"
    color 255,255,255,255
    period 1
    rate 25
    velocity 2
    lifetime 12
    minsize 0.5
    maxsize 1.5
    }


    smoke2
    {
    attachment "a.smoke1"
    mode "anim2"
    start 0,0.5
    period 0.5,0.5
    loop 0.75
    loopdelay 1
    scale 2
    shift 0
    rate 0,20
    velocity 25,25
    lifetime 12,12
    minsize 0.4,0.4
    maxsize 9,9
    mass 11,11
    mass-scale 0.15,0.15
    accel 10.5
    color 0,0,0,255,140,128,113,255
    endcolor 100,100,100,0,100,100,100,0
    conesize 0.1,0.1,1
    inherit-velocity 1
    enable-steam-physics 1
    drag 12,12
    spring 7,7
    dampening 0.1,0.1
    physics-delay 1,0
    maxrate 20
    texture <kuid:68926:100001>
    enabled 1
    }


    smoke3
    {
    attachm
    Let me know how you do..Bob:wave:​
    Bob Cass :) :)



 
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