Cars that obey traffic lights?

They dont work in surveyor, never did, The light sequence will though. Do not place spline points near the stopper as they will drive through them. You need to place the stopper in the junction to stop cars near the actual junction. On a normal road spline this would be on the center line of the road crossing ahead of the lights. The junctions youve used wont work with the atls set up unless you stop well before the junction. Use a road texture and pavement splines, then join up the roads with invisible roads. You need 2 slaves set on different routes to control the stoppers.
 
Hi Stagecoach. Yeah, that's what I'm concluding. I've started experimenting with road splines that have the markings but don't spawn cars, then overlaying the invisible roads and those I linked to the ATLS.

I figured out why it wasn't working before - I didn't have the slave hooked up!

Thanks!
 
Are there any car / road / intersection / traffic signal combos where the cars actually stop at red lights? Where the traffic lights cycle through red, yellow green and the cars respond accordingly?!

I prefer the current cars that ignore all traffic lights, stop signs and each other on the road - they are so much more like the "real things" (look at all those "worst drivers" TV reality shows or, better still, look out the window at the traffic) and more realism is what us Trainzers want ... right?:hehe:
 
Realism in Trainz

I prefer the current cars that ignore all traffic lights, stop signs and each other on the road - they are so much more like the "real things" (look at all those "worst drivers" TV reality shows or, better still, look out the window at the traffic) and more realism is what us Trainzers want ... right?:hehe:


Being from New Jersey, I downloaded a NJ Transit engine and passenger cars. In order to make my layouts realistic for them, I'd have to delay all trains at least 15 minutes from the posted schedule due to "signal problems.";)
 
Bad Driverz

Well, I now have two intersections that seem to work. I say "seem" because the cars still tend to stop too far from the intersection. Since that isn't as obvious in the view from the train, I'm not overly concerned. But I did notice two glitches.

One is that when the light turns to yellow before red (U.S. style), if a car is in the middle of the intersection, it stops and gets "hit" by the cross traffic. The other is that I've caught at least two cars "running the red" after stopping! The car stops but then goes despite the light still being red. Not all the time and, in the one instance, the car behind it remained stopped. I'm going to chalk that up to some bad drivers!

But obviously there is something in either how I have it set up or in the assets themselves that are causing this. All things considered, however, I'm pretty pleased with it. I will need some tweaking, but a small town is taking shape around my elevated tracks and station...a small town with bad drivers, but still...:o
 
Three controlled intersections now. And I spotted a police car running the red light and saw at least one car in night mode with its lights off...lots of bad driverz in trainzville! :p

I'm wondering if perhaps there is something in the timing settings that I could tweak to stop cars from getting caught in the intersection? (or "junction" as you Brits and Aussies call 'em)

Thanks!
 
I'm wondering if perhaps there is something in the timing settings that I could tweak to stop cars from getting caught in the intersection? (or "junction" as you Brits and Aussies call 'em)

I don't know about the "Brits" but "intersection" has become the standard term for a meeting of two, or more, roads here in Oz. No doubt due to the influence of American TV culture.
 
It depends on how you have set up the intersection. Spline points to near the stopper will let some cars through because the traffic wont see the stopper until it has passed the spline point. If cars stop in the junction then I assume you have two stoppers being used on that road. If this is the case you need two spline points between the stoppers no more than 10m from the stopper. Cars will then ignore the second stopper and clear the intersection. Sometimes the stopper may need to be placed around the corner to get traffic to stop almost at the right point, its not exact.
 
Hi stagecoach. Okay, that makes sense - the "stuck" car is seeing the second stopper on the other side of the intersection. I have it set up:

invisible road > stopper > invisible road across intersection > stopper > invisible road

I don't think I have any extra spline points beyond where the invisible road attaches to the stoppers. I do have road splines with no traffic (the traffic is being generated by the invisible road) with the invisible road overlaying them. Would it be reacting to the spline on the visible road, even though it's not attached to it?

"Sometimes the stopper may need to be placed around the corner"
Not sure what you mean there?

Many thanks!
 
One is that when the light turns to yellow before red (U.S. style), if a car is in the middle of the intersection, it stops and gets "hit" by the cross traffic.

On the slave, you can say 'Delay Start of this Slave by' and 'Clear By' and change the start delay by about 2 seconds

Jamie
 
From her posts Kessica seems to be doing something with lights and traditionally her interest has been roads. She may have something in the works.

Cheerio John
 
On a T junction traffic approaching from the bottom of the T will turn left or right depending on how it is set up. The stopper if placed at the exact stop point would stop traffic to far from the junction. So I rotate the stopper 45 degrees and place it half way around the turn so the distance from stopper to the point traffic stops at is near the correct position at the junction.
The road you attatch to the stopper would be
invrd-stopper-invrd-splinepoint-invrd-spline point-invrd-stopper-invrd
split the road between the stoppers into three sections.
 
Hi Stagecoach. Ah, now I understand. You're talking about a T-junction. I do want to try adding some of those, but for the moment I'm trying to get my four-way intersections to work. So you're suggesting putting three invisible road segments between stoppers even on a 4-way?

Hi H222. I will try that too. Thanks!

Ho johnwhelan. So are you suggesting I do a search for Kessica's posts? I'm not familiar with who that is. Thanks!
 
Ho johnwhelan. So are you suggesting I do a search for Kessica's posts? I'm not familiar with who that is. Thanks!

No reading her recent posts I think she is creating something along these lines so give it a month or so and she may have an alternative solution if what you are using currently isn't perfect. She tends to do UK items though.

Cheerio John
 
If you are using standard road a single stopper in the middle should be enough. The two stoppers will look like a cross in the center. If the roads are wider and you have less than 30m between stoppers then put one spline point between them. Any spline within 20m of the stopper and cars dont normaly stop.
 
@Stagecoach: I'm using one of the invisible road splines that spawns cars in both directions. So what you're saying is I can get away with one stopper in the middle of the intersection for the traffic each way (per road)? I guess that would make sense since it would put the stopping point closer to the intersection! I probably won't get a chance to try this until tomorrow, but I will let you know how it works. Many thanks!
 
Ho johnwhelan. So are you suggesting I do a search for Kessica's posts? I'm not familiar with who that is. Thanks!

I have been away from the community for a number of years, sorry :'(

John is indeed correct, with his remarks about er, roads.... I have just emailed him some CDPs to take a look at ;) Simple stuff, simple to add and simple to get working... Oh and cars always stop too :p
 
Quote:
Originally Posted by NJCurmudgeon
Ho johnwhelan. So are you suggesting I do a search for Kessica's posts? I'm not familiar with who that is. Thanks!


I have been away from the community for a number of years, sorry :'(

John is indeed correct, with his remarks about er, roads.... I have just emailed him some CDPs to take a look at ;) Simple stuff, simple to add and simple to get working... Oh and cars always stop too :p

You can trust a woman to know how to always stop cars.:confused:

Cheerio John
 
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