Continued from my last post:
They will finally be able to release much less buggy editions of Trainz, and we'll actually start to see routes and content which actually look like a modern game! Quite honestly, even the most average RailWorks routes made by third parties look far better than even most TS2010 routes due to Railworks/Rail Simulator even using just default content in Rail Simulator and Railworks! That's including the routes which shipped with TS2010. Don't get me wrong, they're great routes, but just don't look at all modern.
It's only the latest two versions of Trainz which actually support features (albeit currently buggy) representative of modern games.
I do admit that the hard work of the creators of routes who have made so many great routes and so much content for the Trainz platform is incredible and never ceases to amaze me. I have ultimate respect for each and every one of them, but they're basically forced to use such old content, as that's mostly what the download station consists of.
Auran are finally trying to convince people to use the new features and educate people on better techniques for optimal performance twined with the best methods of creating far more realistic looking content. But for a large part this effort seems to be ignored - unfortunately, it seems a high proportion of people seem to be so stubborn as to not create any content for TS2009 and TS2010. Fair enough in a way, as both versions are rather buggy (as I keep mentioning), some old content won't work without updates or fixes which quite often the end user has to fix (another huge turn off for new inductees to the wonderful worldwide addictive cult of Trainz!), and some things just refuse to work.
But TS2009 and TS2010 were made with a ridiculously small amount of developers and financial woes, which were released with significant issues, which has been huge contributing factor to many people ignoring the recent two sims and sticking with TRS04, TRS06 and TC3. I must say though, TC3 is wonderful and has one of the finest routes ever made for Trainz. The only thing holding it back from many new customers are perhaps the 128x128 ground textures, and the fact that many have to purchase TRS06 to utilise the content for many routes created for TC3.
It's a shame that people aren't jumping on the bandwagon early and not creating high quality content with all of the new features right now. Just think about the next versions of Trainz when they're able to clear a lot of old stuff, possibly include new professional content (a possible indication that they're wanting to add content which isn't plucked from the community is the addition of SpeedTrees, although I could be wrong with that) and have the money to have much less buggy features, include more requested features, and generally create some really awesome editions in the future.
We'll be kicking ourselves for not creating content using new features early. If more content creators use the newer features recently introduced now, it will add so much to the future editions. More people should realise and embrace this, and perhaps some have (again fairly so) have lacked the foresight that new editions will eventually iron out the issues, with bugs and such in TS2009 and TS2010 creating a rather cynical view of creation.
With Auran saving so much money in doing this, we're really going to see some amazing things for the future of Trainz, and it's a pity that a lot of people don't seem to consider that notion.
Imagine if say, the Kings Cross route had 1024x1024 ground textures and more content more appropriate for 2010... This could have happened if Auran did this culling much earlier. It would have made this great route easily compete with the RailWorks Newcastle to York route (closest comparison I can make between Rail Simulator/RailWorks and TS2010), and probably would have looked much better than the Rail Simulator/Railworks route!
Auran are finally starting to support modern graphics capabilities and encouraging better techniques for content creation. And we're complaining? Most likely, route creators who are still about will have all of the content they used for their own routes, and will be able to slowly replace the old content as more comes available and release updated versions which will most likely make the routes look spectacular, even if some content might take a bit of time to come into being.
I can understand the sentimentality of people wanting to keep all of their old routes and have their preference for say, TRS2004 and TRS2006 (and some people are still using UTC as their preferred edition!), but we need to move on. Personally, there are so many routes and locos that I love that were made for TRS2004 and TRS2006, but both games have many bugs and problems, as well as issues such as the two-chuff sound for those editions, and rather unrealistic physics. I could probably make a list a few dozen page listing faults, bugs, and other issues with ease.
It'll take a while for the content creators to catch up with all of the new features, but when we do, Trainz will easily manage to look better than RailWorks, have superior sounds and physics (again, something that RailWorks has over the Trainz platform), but the results will be spectacular in a year or two. The RailWorks platform is being used to by a third party to create a simulator of the Glasgow Airport line that's being made. Each rendition of Trainz has never once been commissioned by a company wanting to create a realistic simulation of a fully detailed route.
I'm certain that in a short while after the Trainz platform fully modernises itself and the newer features mature, it will definitely spike the interests of things like the Glasgow Airport connection for RailWorks, and other companies wanting a realistic rendition of a route for something such as real world loco driver training.
Auran will almost definitely ship many more copies of a game which actually looks modern, and will bring in many new content creators who are used to creating content for modern game engines. The RailWorks community seems to be producing extremely high quality third party content which looks amazing and at an ever increasing pace. The same will certainly happen for Trainz, even if many of the current content creators stop making content and, in a rather silly decision, possibly even leave the community out of a ridiculous protest of sorts.
Again with another point regarding the money from such a move, is that perhaps Auran might hire some professional developers to create routes using modern techniques with content that we'll all be able to use in our routes.
Why do you think that TS2009 and TS2010 has the content replacement feature? Think a bit about it. It's most likely been added so that the great old routes will be able to replace content which is old, ugly, and is probably there simply for the preparations Auran have been making in order to finally actually compete with modern simulators of all kinds.
As much as I do love so many old routes (as I previously mentioned), I'd much rather see those routes with content which actually does justice to them, and will make them look incredible. Personally, I find so much of the old content used to be a complete eyesore, and actually puts me off playing the game for more than fifteen-odd minutes...
Admittedly, TS2009 and TS2010 are still rather buggy, but this is most likely because they simply haven't had the money to get professional beta testers, nor the man power to fix those editions, as this act of dropping support for hasn't happened yet. But they have set the basis for a really great modern Train Simulator with the features introduced, despite the bugs.
I think it's about bloody time this happened, and Auran probably should have done this years ago. Unfortunately, this hasn't happened because of the obvious community backlash which would have occurred, and is occurring now with this announcement.
When this does occur, I'm sure that customer support will be enhanced, and Auran will have the ability to help out with creators and post more on the forums like the days of old, before Fury and the huge forum loss from a few years back.
If we want the Trainz platform to ever progress seriously and move the game into the twenty-first century propper and compete with the likes of RailWorks, this move is completely essential. And if it doesn't happen, then there's the lingering possibility that RailWorks might end up as the only supported railway simulator.
It'll also be great to have a cleaned up Download Station, and I wonder (perhaps realistically) if they may completely revamp the whole thing after a good cleaning.
The announcement that they are finally going to drop support for old versions and old download station content is absolutely essential for the Trainz platform to compete in this market, and equally essential for the continuation of the series.
NB - I will also start a new topic with this same thread to get more discussion on these opinions, as I'm sure that posting this in this topic will probably end up with many people ignoring these notions as this topic is about keeping the support for old versions.