Bug in Flying Scotsman DLC Session

frogpipe

Yesterdayz Trainz Member
THIS IS NOT THE BUILT IN DELTIC "FLYING SCOTSMAN" SESSION

While running this scenario, which so far has been fun, I noted the following:


  1. Ctrl-right click the locomotive resulted it a "red bug" something about a trigger, I didn't take note of what it said, and I can't get it to reappear...
  2. Leaving Pegswood I am informed that "An express train needs to use the main line, so you'll be diverted into a siding... etc" Well, I am admittedly running behind schedule, but when I reach the siding, I see another train backing toward me hauling *$$... I hit the emergency, but it's too late. Sure enough the switch ahead (Junction 12791463) is lined for the "Blyth and Tyne Railway" and we collide/couple. I have to "Stop train" to decouple and back out (which I did), but of course the AI train looses it's directions if I do that, so I can't simply tell him to "Continue".


Fortunately I save often because I don't trust T:ANE not to crash on me... Things are starting to feel sadly familar to TS12 3 years ago :(
 
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