I've noticed while in driver + surveyor that the ground shimmers blue at about 1/2 mile scale distance from the camera. This effect is especially noticable when the camera is low to the ground and the terrain is flat.
Has anyone else noticed or have this strange effect?? My Direct X drivers for 9 + 10 are up to date, and I have the latest NVidia drivers for my GTX285 installed. This was occuring before I installed the latest NVidia drivers, so I don't think that's the problem. OpenGL does the same thing, but with a reduced frame rate.
Is there a setting I can change in the control panel for the card which can eliminate this, anistropy, clamp etc.
Any advice would be welcome.
To reiterate:-
TS 2010 using an NVidia GTX285 1GB DDR3
Cheers,
Rich.
Has anyone else noticed or have this strange effect?? My Direct X drivers for 9 + 10 are up to date, and I have the latest NVidia drivers for my GTX285 installed. This was occuring before I installed the latest NVidia drivers, so I don't think that's the problem. OpenGL does the same thing, but with a reduced frame rate.
Is there a setting I can change in the control panel for the card which can eliminate this, anistropy, clamp etc.
Any advice would be welcome.
To reiterate:-
TS 2010 using an NVidia GTX285 1GB DDR3
Cheers,
Rich.