Yes that's right. Some people who made their locomotives specifically recorded a real train blowing it's horn at a crossing sound, so it's great if you are driving near a crossing and press the horn key once, or if the AI is using that engine, nears a crossing and goes over the autohornz command (it has to be properly spaced and timed of course). The downside is that you
cannot use it for a short toot say, if you wanted to give a warning to someone near the tracks or a friendly toot to a train you are passing by. I like to drive the trains I use, but I also use the AI trains a lot so the solution is to use locomotives you know have the crossing toot to head your AI trains and the one's with a short toot to drive yourself.
As I said previously, if you are okay with
sacrificing the short toot of an engine and want a "crossing toot" standard on the majority of your engines (you can only have one) just ask me here or PM me, and I'll tell you how to go about it. I only know how to do this for TRS04 though via T.O.
That's why I suggested that an additional key could be added so that one could simply record two types of horns (a short toot and a crossing toot) so you could press either one you wanted. They'd have to make an extra command to recognize that and someone would have to modify the autohornz command accordingly but in that case, then you could get both horns in every engine and that would solve all the problems.
:wave:
Gisa ^^