Blow that HORN Engineer!!

with most engines in trains you can do both a long and a short horn by varying the time you hold down the [H] key.

peter
 
All I want is an AUTOMATIC horn sound when an A.I train nears a crossing. TWO LONGS-ONE SHORT-ONE LONG.... I know about the "H" key.
 
I think a few people in here didn't read all the posts in the thread...

So you got the autohornz object/command right? As far as I know, the best solution is to head your train with a locomotive that has the crossing horn already in its config.txt file. Use that locomotive to head up the train and set up the autohornz object/command. If that does not make you happy (or you want all your locomotives to use that crossing horn sound ONLY) let me know and I'll tell you how to go about it...

:wave:

Gisa ^^
 
its the same as if you had pressed the horn button yourself, it will play the standard sound file for that engines horn, if the engine has a long drawn out horn / whostle thats what will play but if its a short toot or blast thats what will play.
 
Yes that's right. Some people who made their locomotives specifically recorded a real train blowing it's horn at a crossing sound, so it's great if you are driving near a crossing and press the horn key once, or if the AI is using that engine, nears a crossing and goes over the autohornz command (it has to be properly spaced and timed of course). The downside is that you cannot use it for a short toot say, if you wanted to give a warning to someone near the tracks or a friendly toot to a train you are passing by. I like to drive the trains I use, but I also use the AI trains a lot so the solution is to use locomotives you know have the crossing toot to head your AI trains and the one's with a short toot to drive yourself.

As I said previously, if you are okay with sacrificing the short toot of an engine and want a "crossing toot" standard on the majority of your engines (you can only have one) just ask me here or PM me, and I'll tell you how to go about it. I only know how to do this for TRS04 though via T.O.

That's why I suggested that an additional key could be added so that one could simply record two types of horns (a short toot and a crossing toot) so you could press either one you wanted. They'd have to make an extra command to recognize that and someone would have to modify the autohornz command accordingly but in that case, then you could get both horns in every engine and that would solve all the problems. :)

:wave:

Gisa ^^
 
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