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...The only thing to watch out for is when you have a terminus, make sure you use signal type Sig 2AT, or 3AT or 4AT as appropriate, the T standing for terminating...
---------S1----mtt---\ /--------fTL----tTL----S3---
---------S2----mft----\-----/---------fTS----tTM----S4---
Do you use these only as the last signal before the track end ?
and
Does the use of an invisible "final" signal (usually beyond the visible track) influence the behavior of "T" signals ?
(and thanks to everybody for your contributions to this thread, the information is very valuable).
Chris
I think (although I'm willing to be corrected) that it's usual to get two trains into 1 platform by having a calling-on subsidiary head (2 small white lights) on the 2AT signal approaching the platform, rather than a mid-platform signal. (This is the only situation where passenger trains are controlled by sub signals.) However that's not currently easily achievable in Trainz.A 2AT signal will only display red or yellow aspects,
...
There might be situations where you want to use a 3AT instead of the 2AT in the above example. For instance where you have a terminating line with a mid-platform signal (a 2AT), so that 2 trains can be berthed in the same platform at the same time. (The other platforms are ordinary terminating roads.)
The point about the T signals is that they are for a terminus. On the 3AT the aspects possible are R, Y or YY, so you would never get a green at a 3AT. The difference between the 3AT and the 4AT is in the arrangement of the lamps. The 3AT has lamps Y/R/Y ,using a normal 3A head, while a 4AT uses a normal 4A head with lamps R/Y/blank/Y.The train going to the furthest point away will get a green aspect at the 3AT, and yellow aspect at the 2AT. The one terminating at the nearest part of the platform will get a yellow at the 3AT and red at the 2AT.
I have made a suitable 2A+co signal. Its not on the DLS as, although I do have permission to release it, it will NOT be compatible with the official updated signals, when/if they are released. I'm quite happy to send it direct as cdp to anyone.2 trains signalled into one terminating platform and use a 2 aspect terminating signal on the approach![]()
You can cheat to get it work but it involves having to build a suitable signal as there's nothing currently available in Bloodnok's range with a subsidiary signal .
(I have a fixed red dorman with subsidiary that could be easily converted on the DLS if your signalling is post 2000)
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You could use the "Permissive Trigger, by Saxham_Market https://www.auran.com/TRS2004/DLS_viewasset.php?AssetID=223667 to only allow the invisible to go permissive when the train approaches....
but I'm not sure if the current signalling logic creates a permissive that remains red until the train approaches it or whether it will it change as soon as the route is set . Should the later be the case then it would render the permissive aspect on the 2 aspect terminating redundant by making it show an actual single yellow (AI See's 2 yellows) to an approaching train when signalled into the occupied road and break the visual illusion .
I think (although I'm willing to be corrected) that it's usual to get two trains into 1 platform by having a calling-on subsidiary head (2 small white lights) on the 2AT signal approaching the platform, rather than a mid-platform signal. (This is the only situation where passenger trains are controlled by sub signals.) However that's not currently easily achievable in Trainz.
The point about the T signals is that they are for a terminus. On the 3AT the aspects possible are R, Y or YY, so you would never get a green at a 3AT. The difference between the 3AT and the 4AT is in the arrangement of the lamps. The 3AT has lamps Y/R/Y ,using a normal 3A head, while a 4AT uses a normal 4A head with lamps R/Y/blank/Y.
Whether you use a mid-platform signal,or not makes no difference. The 1st signal before the buffers would be a 2AT. The previous signal depends on the rest of the signals. If 4A is used in the area it would be either a 3AT or a 4AT, both capable of showing R, Y or YY. If it is a 3A area, then it would be just a normal 3A, and Stovepipe's description of the aspects shown is quite correct.