johnwhelan
Well-known member
If I was sarcastic then (but obviously I don't remember exactly what I said) then I didn't mean to be. I think that people who are already convinced that Blender is a good 3D program are not always to best persons to 'sell' it to others. If you had said then 'Blender can do texture baking and ambient occlusion' then I would have been a lot more interested sooner.
'It's free' or 'it's still being developed' are not things that would convince me personally to switch - after all GMax is also free. Finding out that what was left out of GMax is actually extremely important and useful and that Blender can do these things is much more of an argument.
I'll let you into a secret - Trainz doesn't give a tinker's cuss if the wheels of a loco were built in Maya, the coupling rods in Blender, the frames in 3DS and then the whole lot animated and exported in GMax. You can build the body in 3D Canvas as well if you wish, what's important is to get the job done with whatever tools you have handy and feel comfortable with.
Paul
I think different people have different requirements and different things are more important to some than others.
To me Trainz is capable of using much higher quality models than GMAX is capable of creating and if we don't get out of the TRS2004 / GMAX rut then I personally think Trainz will die as other SIMs will have better models and TRS2004 isn't selling in large numbers at premium prices. I don't know the technical details of what Trainz supports that GMAX will not produce, it would be nice to find out sometime, but I do know that some 3DS created models do have much better textures that match the quality available in other SIMs and that's what I'm after.
Hopefully Blender will allow the rank and file creator to produce better quality models and this will extend the life of Trainz. I have no issue with using Blender for part of the model and something else to create the bogeys, couplings etc.
From what I can see Blender has quite a few tutorials and some people find it easier to create than in GMAX. Also moving forward if Auran should collapse then models created in Blender rather than GMAX stand a better chance of being useful in another SIM.
I think one of Trainz biggest assets is the community and the way that ideas are picked up and worked on by a group of different people with different skill sets. If you notice that is what is happening here. There are a number of people with different skill sets helping in different ways to solve the overall puzzle.
Having been involved in software procurement for more years than I like to remember to me there is no "Good" software just a list of requirements that are better met by one rather than another and to be honest the only list of technical requirements we seem to have here has been teased out by decapod. when he was researching how to build an exporter for 3D Canvas. We have a few others like more reliable than GMAX, runs under Vista, cheaper or same cost as GMAX, ths can be in the learning curve or price, and is capable of better models than GMAX.
Cheerio John