BLACK ANIMATION PROBLEM -BLENDER: SOLVED!!

Len12

New member
As many of you know as chronicled in this thread:
http://forums.auran.com/trainz/showthread.php?t=61276&highlight=black+animation

creating a scenery object in Blender and then animating it (trucks, cranes, etc.) - when viewed in TS turned out black. The preview window was ok but when placed in TS the object will be all black. I'm happy to say this problem has now been solved. After repeated testing of various buttons in Blender the issue is solved with this simple process: You MUST press the SHADERS button and then Press the EMIT button and give the animated object a value. That solves the problem!!:) The technical reason why shader--->emit I can't advise of but doesn't matter for my purposes as this long-standing problem has now been cured. Let the choir sing.

See below the black crane now beautifully colored:
craneanim3.jpg

cranecolor.jpg
 
Just to be clear - when you've created the object, its parts etc. every part must have the emit value applied to the material.
 
Interesting. With the shaders button you mean the tab on the material panel in 2.49b, I presume.
Emit is something, I thought, mainly used for nightmode settings. At least that's where I use it for sometimes. I suppose you only need a very small value for the animated mesh to get its texture shown.

Greetings from cloudy Amsterdam,

Jan
 
Interesting. With the shaders button you mean the tab on the material panel in 2.49b, I presume.
Emit is something, I thought, mainly used for nightmode settings. At least that's where I use it for sometimes. I suppose you only need a very small value for the animated mesh to get its texture shown.

Greetings from cloudy Amsterdam,

Jan

Yes the shader tab and then the emit button. The emit button is used for nigtmode. Numerous tabs and buttons were went through but there it is. No idea why emit does it but I thought what if the materials are actually there but they are reduced to no emitted colors or shaded to dark. I thought why not apply an inherent light to them and there the colors were all along but darkened to the point of no light emission.
 
Hmm, I wonder if the same is the case in the newer blender 2.57b and / or 2.58 together with the new exporter. I haven't tried animations with 2.57b yet, but I will give it a try there too, as soon as I finish a current project I'm working on. ;)

Greetings from nighttime Amsterdam,

Jan
 
Hmm, I wonder if the same is the case in the newer blender 2.57b and / or 2.58 together with the new exporter. I haven't tried animations with 2.57b yet, but I will give it a try there too, as soon as I finish a current project I'm working on. ;)

Greetings from nighttime Amsterdam,

Jan


I have. And yes the same issue is there as well and same solution.
 
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