Thanks guys. I'm aiming to at least get some rolling stock out for testing by the end of July.
An issue is that, since I'm am still a beginner at this, there is a substantial quality difference between items created just a few weeks apart. Unfortunately, that means that a lot of stuff is just not worth being distributed and isn't salvageable without editing that is more complex than just rebuilding it from scratch. Inefficiency is my biggest problem right now - the item looks OK visually, but it uses five polys when one would suffice. That also carries over into mapping when I am using 2 or 3 textures where only one is needed due to wasting space on the map. It pains me sometimes to have to throw something away after spending hours on it because it is a polygon texture eating behemoth. Pretty much everything pre-GP20 falls into this category especially if it uses a lot of round shapes. I'm continually triaging my work so stay posted the next couple weeks for more details on what I am proceeding with and what is going into the dustbin.
Also, not to be rude or anything, but please don't ask for beta or testing copies of stuff. It is a little premature to be asking to test something that is yet to be exported to the game. When that time comes I'll ask people. This isn't just a Trainz thing, but I find it slightly irritating when people use a beta period to get stuff early rather than actually try to find bugs and problems.
So, let us see what July brings us.
An issue is that, since I'm am still a beginner at this, there is a substantial quality difference between items created just a few weeks apart. Unfortunately, that means that a lot of stuff is just not worth being distributed and isn't salvageable without editing that is more complex than just rebuilding it from scratch. Inefficiency is my biggest problem right now - the item looks OK visually, but it uses five polys when one would suffice. That also carries over into mapping when I am using 2 or 3 textures where only one is needed due to wasting space on the map. It pains me sometimes to have to throw something away after spending hours on it because it is a polygon texture eating behemoth. Pretty much everything pre-GP20 falls into this category especially if it uses a lot of round shapes. I'm continually triaging my work so stay posted the next couple weeks for more details on what I am proceeding with and what is going into the dustbin.
Also, not to be rude or anything, but please don't ask for beta or testing copies of stuff. It is a little premature to be asking to test something that is yet to be exported to the game. When that time comes I'll ask people. This isn't just a Trainz thing, but I find it slightly irritating when people use a beta period to get stuff early rather than actually try to find bugs and problems.
So, let us see what July brings us.