Best Trainz Version

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2010 without a doubt. Very stable and smooth with excellent frame rates. And with compatibility mode and some updates, it can run almost all of the older content.

tomurban
 
TRS2004, without doubt the best! Reason; you can usually edit the config.txt file to repair or modify an asset that doesn't seem to work right, OR to remove some of the add-on "efx" locos come with that over complicates things so the sim runs faster overall and less fatal errors.

It is interesting to note that some of you like FS10 because you can use more of the older assets. I wouldn't have figured this for any of the newer sims to be able to do this.

I "was" going to get TS12, just to try it out, but maybe get TS10 instead, even if it is to only get another "First-Class Ticket" so as to be able to DL more assets for TRS2004.

Al
 
TRS2004.
Yeah, I know, it's not in my timeline. First version was TRS2006, the 5 CD version, never could get it to patch right. Bought the Merscom Trainz Railwayz and started liking the program again.

Tried TR2009, no thanks. Other half thought TS12 was the Mac version so bought it for me, no thanks again.

Somewhere in between picked up TRS2004 in a bargain bin for $5. Been hooked ever since. Deleted RailSimulator and MSTS gets an occasional use. I'm a Mac head and never use CMP to download. My Windows install never sees the internet so no anti-virus and all that. Always use the black pages to download from the DLS so never found a need to register TRS2004.

A lot of great things in the new versions. I like the signaling and all but even the Surveyor tools seem "clunky". Tried to make the newer versions work but the program, and the content games, are starting to get in the way along with the version, life cycle thing.

I know I need a computer upgrade for Trainz, but, the computer I have runs everything else I need very well and see no need to upgrade. Maybe in a few years when this one dies.

Until then, I went back to an older version and have been happy ever since. I'll miss the payware I bought, but, I don't miss the aggravation the newer versions of Trainz bring. I wish they would get of of the "efficiency" game and address things like switches.

Until then, it's TRS2004 and Blender for me. I would rather have several A.I. trains running with good frame rates than one or two of the excellent newer locomotives jerking the screen around. Until they redo the game engine, milking the old game engine out to improve graphics while crippling the operations is a no go.

Back to TRS2004 and happy again. Function over looks any day.

Dave......
 
For me, Trainz Classics 3, as it incorporates my favourite country, location, era and trains! And it was the first version to have the updated sound and smoke. I feel the other games focus too much on that stupid American stuff and Aussie stuff, even though I am Aussie.

TS12 has nothing that interests me.

I use TS2010, with the TC3 stuff installed and fixed too. I like TS2010, as it still gives me some challenges with faulty content, but that's all part of the fun!

BTW, if you like the American stuff, then that's your own wrong opinion! :) :p :hehe:
 
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Of the limited number of versions I have, I would say that each has its merits.

TRS2004 - four years worth of downloads, routes begun and probably never finished but useful learning experiences, and a folder full of downloads.

TS2009 - no discernible advantages over 2010.

TS2010 - much more built-in content, more realistic trees, ease of testing any assets I create, ease of saving as CDPs for upload compared with the TRS2004 Content Dispatcher. Disadvantage - very limited UK content (rolling stock) compared with the amount I had collected for TRS2004. (I can't be bothered re-downloading or importing and then correcting any posible errors - other than my own creations which I import when I need them and find no problems with being configured for build 2.4.)

It's horses for courses as far as I am concerned. TRS2004 if I want to run my fairly extensive collection of UK rolling stock, but for the rest TS2010. Incidentally, I'm not particularly interested in 'built-in' routes in either.

Ray
 
Another popcorn thread:)

TS12 (I don't care about compatibility with older versions) followed by 2010 (I actually like Speed Treez) then 2006 third.
 
I`ve tried 04,06,& 10 & TC3

2009 is most stable on my laptop. Most things compatable and signalling is better than in earlier versions. Hardly ever crashes.

TS 2010 runs too slow for my PC and has horrible new trees which automatically replace existing ones when upgrading.
 
Versions

TRS2004, without doubt the best! Reason; you can usually edit the config.txt file to repair or modify an asset that doesn't seem to work right, OR to remove some of the add-on "efx" locos come with that over complicates things so the sim runs faster overall and less fatal errors.

It is interesting to note that some of you like FS10 because you can use more of the older assets. I wouldn't have figured this for any of the newer sims to be able to do this.

I "was" going to get TS12, just to try it out, but maybe get TS10 instead, even if it is to only get another "First-Class Ticket" so as to be able to DL more assets for TRS2004.

Al

Hi,
You have found the magic key, as I have. From my Sig you can see how many versions I own and have run, 2004 being the most used I suppose because I built quite a few routes in it that are on the DS.
I make assets in gmax and have discovered, as you have, that they work fine in 2010. In fact the vast majority of my 2004 assets will Import into 2004, 2006, TC 1 & 2 and TC 3 as well as 2010 without errors. Spline assets sometimes throw a wobbler though.
Having used quite a few versions I still like 2004, although as Ray Wiley says, Content Manager is a bit fiddly when saving to CDP while CMP's are much easier (now I have the hang of them, they drove me mad at first).
The first test on a new asset is in 2004. If it goes in okay then I get a screenie. Then I go through all the other versions testing in rotation.
And like Ray I also have a large stock of content for 04 and have never bothered trying to sort them out for later versions, so if I run Trainz then it will most likely to be the older version.
UTC was a bit awkward having to put the rolling stock location points in before you could place anything but 2004 cured that and Auran have stuck with it ever since.
I don't like SpeedTreez and feel I would not want a route I made with trees of my own choice changed to the Speedsters at all. So I won't be buying 2012; the second reason I would not is that there is a very limited selection of UK rolling stock and in the blue livery, which I don't like either.
Maybe the program is now getting in the way of simply enjoying Trainz?
But as you may have noticed I have upgraded the configs for TC3 now that the earlier TC version has been stopped. Whether or not I will go beyond that is another thing, but I do also upload all assets as 2004 content to TPR.

Angela
 
Perhaps the whole Speed Tree idea should be totally abandoned in the next version of Trainz ?

I most strenuously hope not!

Two quotes that I have googled up about opinions are probably appropriate here (and are just as applicable to my opinions as to anyone else's) .

I'm not sure I want popular opinion on my side -- I've noticed those with the most opinions often have the fewest facts. Bethania McKenstry

Fight for your opinions, but do not believe that they contain the whole truth, or the only truth. Charles A. Dana (1819 - 1897)

 
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