Beginner's Route Building - with other problems

lrt505

Light Rail Trainz
Hello. I am going to build a light rail route as a beginner. Many problems have been solved, e.g. assigning multiple commanded trains by portal, and controlling train speed of AI trains.

7508643794_3b1c8d290d_b.jpg

However, other problems come:
  1. As there are two types of trains with both 6-minute intervals (one runs 11 stops and another runs all 18 stops), how can I produce two types of trains alternately in 3-minute intervals? (Portal 1)
  2. After the stop "Christon", long-run trains continues while short-run trains returns. Therefore, long-run trains from "Costa" to "East Collwell" will join with short-run trains returning to "East Collwell" at the platform of "Christon" stop. How can I let short-run trains join into "Christon" stop 3 minutes after every entry of long-run trains?
  3. Is it possible to set up "headway stabilizer" to keep trains at the stop until 3/6 minutes after the previous departure?
  4. If street-running part is made, how to ensure cars not to crash into the trains on the same lane?
  5. Are there any scripts and command that can pause the back train when the two trains at the same direction are coming too close (without using signals, like what trams do)?
  6. Any suggestions of assets for 4-lane town roads (with 2 tracks between)?
Thank you.
 
1: Add 2 consists that are the same with 3 minutes between them, so the you can have exactly 1/2 of the trains do something different.
2: I don't think you can do this, unless you do it manually. You could just have shorter trains running back to "East Colwell" more often. The reason you can't use the couple command is that each time you make the couple, it will be a different vehicle (LRV 1, LRV 15, etc. (LRV is just an example)), and you would have to know in advance what vehicle numper it would be (in advance meaning before it came out of the portal).
3: You could use the wait for trigger command, which would make the train wait until the train ahead passed a certain point.
4: I think there is a road called City Road with Tramway or something like that (might be on DLS and not built in) that has no cars and has tracks in the middle, but otherwise no. Cars even crash into other cars.
5: Umm... no. I really don't think so. If all your trains go the same speed though, this shouldn't happen. A real line like this would use signals, however.
6: See 4.
 
Hello. I am going to build a light rail route as a beginner. Many problems have been solved, e.g. assigning multiple commanded trains by portal, and controlling train speed of AI trains.

*clipped*
However, other problems come:
  1. As there are two types of trains with both 6-minute intervals (one runs 11 stops and another runs all 18 stops), how can I produce two types of trains alternately in 3-minute intervals? (Portal 1)
    A: Use the Portal Timetable Rule. Create two schedules and add the emission times for each.​
  2. After the stop "Christon", long-run trains continues while short-run trains returns. Therefore, long-run trains from "Costa" to "East Collwell" will join with short-run trains returning to "East Collwell" at the platform of "Christon" stop. How can I let short-run trains join into "Christon" stop 3 minutes after every entry of long-run trains?
    A: Try the "CoupleAtTrackmark" command.​
  3. Is it possible to set up "headway stabilizer" to keep trains at the stop until 3/6 minutes after the previous departure?
    A: Like boyerm25 said, "WaitForTrigger" can be useful here.​
  4. If street-running part is made, how to ensure cars not to crash into the trains on the same lane?
    A: Oh, how I wish the Carz were well-behaved...​
  5. Are there any scripts and command that can pause the back train when the two trains at the same direction are coming too close (without using signals, like what trams do)?
    A: You can use the "PostMessage" and "WaitForMessage" commands. There may also be some station-timer signals out there, though I'm not sure how well they work.​
  6. Any suggestions of assets for 4-lane town roads (with 2 tracks between)?
    A: See boyerm25, #4.​
Thank you.

See the above.
 
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Hi lrt5o5. Re item 6, I have some very basic roads on the DLS, flat roads , no lane markings, various widths and no traffic. You could place one each side of the track and add a sidewalk on the 2 outside edges. There is also an invisible one lane spline with traffic that you can lay on roads with track next to the track to avoid car/train crashes. Search for user Dougea.

Doug
 
Hi again irt505. Re item 1. If it is feasible to use 2 portals together check out the portal basic. I think with these you can set the time delay for the first train and the time between trains. If I have got this right 1st portal, 1st train 0 or 3 mins, 6 mins intervals. 2nd portal , 1st train 3 or 6 mins, 6 mins intervals. Join the 2 portal tracks away from the portal. This info is based on memory so I could be wrong. To install the portals join your train track to the portals and the portal track will change to match.

Doug
 
For the ATLS "Level Crossing Mode" (LCM), can I simply use traffic lights withOUT crossing gates?

For example:

900px-Mn26_Leung_Wan_St.JPG
 
For the ATLS "Level Crossing Mode" (LCM), can I simply use traffic lights withOUT crossing gates?

Yes, ATLS is very flexible. Any crossing can be used and Adrian19 has some stand alone ATLS Crossing lights on the DLS.... Or just use my traffic lights and stoppers with a basic crossing.

See the tutorials at www.boatztrainz.co.uk

Boat
 
I have decided to use "Signal Blocks" and I have read some tutorials. However, I don't know which signal assets should be used and how the assets can be installed.
 
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