sologuitarist61
New member
Hi
Have decided to include an air route on my Trainz route, I have had no trouble setting up airports, runways, invisible track etc, but I am having trouble maintaining air speed with the plane (Fokker Friendship specifically though all planes I have tried do the same thing).
The problem is that if I set an airspeed of 400kph the aircraft will accelerate down the runway and climb, but as soon as it reaches a certain point (height?, distance?, airspeed? - unable to ascertain which) the airspeed immediately starts to decline to such an extent that when it reached the destination airport it is down to 40-50kph as it actually touches the runway which I am sure is far less than the stalling speed of the aircraft.
Moving the landing point closer to the approach of course helps a bit but the plane is down to less than 100 kph 2 km from the airport so the speed difference at landing is marginal.
To start I thought that the separation between the airports was too small (about 5km) so I built a test route separating each airport by 20 baseboards, but still the problem occurs although the degradation of the airspeed is less on the longer distance, the landing speed remains very low.
I am not using any Rules here, just using the same technique that I would with a loco route.
I have tried putting the airspeed onto the track in other places to reinforce the speed but these are ignored and the speed continues to get less even though it remains correct in the Speed/Limit/Time box on the Driver Screen.
My Driver Commands are as follows :-
Commercial Airport A>Drive to (taxi) trackmark 1 (at 30kph)>drive to airport 2 (at 400kph)>wait for (?) seconds>Drive to (taxi) to trackmark 2 (at 30 kph)>Drive to Airportr 1 (at 400 kph) - the track marks mention refer to the start of the runwaysI get the feeling that I am missing something important her but what that may be isn't clear - any help would be appreciated
Many thanks
Richard
Have decided to include an air route on my Trainz route, I have had no trouble setting up airports, runways, invisible track etc, but I am having trouble maintaining air speed with the plane (Fokker Friendship specifically though all planes I have tried do the same thing).
The problem is that if I set an airspeed of 400kph the aircraft will accelerate down the runway and climb, but as soon as it reaches a certain point (height?, distance?, airspeed? - unable to ascertain which) the airspeed immediately starts to decline to such an extent that when it reached the destination airport it is down to 40-50kph as it actually touches the runway which I am sure is far less than the stalling speed of the aircraft.
Moving the landing point closer to the approach of course helps a bit but the plane is down to less than 100 kph 2 km from the airport so the speed difference at landing is marginal.
To start I thought that the separation between the airports was too small (about 5km) so I built a test route separating each airport by 20 baseboards, but still the problem occurs although the degradation of the airspeed is less on the longer distance, the landing speed remains very low.
I am not using any Rules here, just using the same technique that I would with a loco route.
I have tried putting the airspeed onto the track in other places to reinforce the speed but these are ignored and the speed continues to get less even though it remains correct in the Speed/Limit/Time box on the Driver Screen.
My Driver Commands are as follows :-
Commercial Airport A>Drive to (taxi) trackmark 1 (at 30kph)>drive to airport 2 (at 400kph)>wait for (?) seconds>Drive to (taxi) to trackmark 2 (at 30 kph)>Drive to Airportr 1 (at 400 kph) - the track marks mention refer to the start of the runwaysI get the feeling that I am missing something important her but what that may be isn't clear - any help would be appreciated
Many thanks
Richard