Australian screenshots

Yeah, that's what I had to do to get the content to install in 2010 too. Trainz doesn't like the Russian text in the folder name and throws a tantrum accordingly. Just delete the Russian text and rename it something in English (doesn't matter what it is, just make sure it's in English) and it should install properly.

They're wonderful tracks and well worth this little bit of extra effort to install. ;)
 
...next stop Wah Wah, and the fields beond...

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Stevo
 
Top notch shots from all of late.

About time I contributed something of my own; this is nothing special, just testing the first few K's of track on a WIP route.



Matt.
 
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3 more WiP screenshots of my current project, the SCT Class with more texturing done. I need feedback re dirty or clean versions of locomotives. I personally like the clean, freshly just from the paintshop look on locomotives. A lot of other previous Oz locomotive content has been released "clean" in the past and somehow I feel, a dirty, even rusty look takes attention away from an intricate, well constructed, well textured 3D model. That is me.

What are YOUR opinions please regarding clean versus dirty? The 3 screenshot pics here and on the previous page have the middle section of the SCT Class clean, both front one third section and the rear are dirty/dusty looking but not quite uniformly textured yet. I just placed a dirty overlay over some of the textures on the SCT to get a feel for these, to see how this looks in game.

So, which looks better, dirty or clean?

sctx0.jpg


sctx1.jpg


and to see how much details I have placed so far on this SCT/LDP/TT/WH/NRX etc. Class and yet still around only 40 k polygons. With 4 LODs for these, they will be running a bit easier even on lesser specced PCs (I hope :p). The "flies" you see hovering over the pic below are just screws and bolt heads which have not been placed in position yet and the same goes like I posted on the previous page, like Handrails and front steps, some below body parts, screen wipers, all bogies and some decals, small Downer EDi logos, warning stickers and lettering still need to be done.

sctx2.jpg


Cheers

VinnyBarb
 
Evening everyone,

Thought I would post up another "In surveyor shot" whilst I was tinkering with a few things. Still under some serious re-construction Hammond industries (One of the main export centres of my route) A few more hours to go til I am happy with it. Friend of mine didnt like how I originally set it up, so its being changed drastically.

Hammond Industries viewed from the southern end.

Tanvaras_20111222_0002.jpg


Cheers

Trent
 
Yeah, that's what I had to do to get the content to install in 2010 too. Trainz doesn't like the Russian text in the folder name and throws a tantrum accordingly. Just delete the Russian text and rename it something in English (doesn't matter what it is, just make sure it's in English) and it should install properly.

They're wonderful tracks and well worth this little bit of extra effort to install. ;)

That finally fixed that problem for me as well after I read your message so thank you for the tip :D
 
Herb, how about both? I agree, clean looks great and shows the detail but a slight weathering adds realism.

Cheers

Jamie
 
Thanks Ghosty and David.

Yup narrow gauge rollingstock on narrow gauge track.

The track is 1067mm (3foot 6inch) made by de_lorian. Available to download here: http://750mm.trainzup.com/?p=232 Make sure your web browser translator is working :)

It's extremely well detailed track with animated points. There are 21 different versions clean, rusty, etc. Perfect for anyone modelling Queensland railways or any narrow gauge system.

- Kent


HEY again kent, sorry for the quote thing, but on the website, i clicked on the top link and it downloaded no probs. I was wondering how you place it into content manager? thanks, Pat
 
Is it just me or am I seeing flies above Vinnybarb's new loco.
Must be my eyes or the smoke from the loco:o

You obviously have not read the text above the last picture posted by me above, that tell you what these "flies" are.

Then again, I am living in country SA, there are plenty of blowies around and some might have slipped into my screenshots :p.

Thanks for the other comments, when the time comes for uploading these babies, I will consider these.

Cheers

VinnyBarb
 
Hi VinnyBarb
You don't necessarily need these to be filthy...

Personally, I would suggest making a 'pristine' version, and a 'road spoiled' version. A light layer of dust (particularly below the running boards), maybe with some clean 'streaks' below handrails, a bit of brake block dust on the pilots (this is generally a deep brown/orange colour), slightly heavier above the rail head. And a bit of 'soot' along the roof from the exhaust. Being relatively new locos, they aren't likely to have any rust beyond maybe a small amount of surface rust underneath...

You don't need heavy weathering, just enough to break up the solid colours (take a look at a brand new engine, there will always be variation in the colour!). You should include any 'rust' spots (if done) or 'dints' in the normals maps. As much of your weathering as possible should be in your specular map (this really breaks up the specular, which helps break up the 'flat' look that locos like this tend to have).
 
3 more WiP screenshots of my current project, the SCT Class with more texturing done. I need feedback re dirty or clean versions of locomotives. I personally like the clean, freshly just from the paintshop look on locomotives. A lot of other previous Oz locomotive content has been released "clean" in the past and somehow I feel, a dirty, even rusty look takes attention away from an intricate, well constructed, well textured 3D model. That is me.

What are YOUR opinions please regarding clean versus dirty? The 3 screenshot pics here and on the previous page have the middle section of the SCT Class clean, both front one third section and the rear are dirty/dusty looking but not quite uniformly textured yet. I just placed a dirty overlay over some of the textures on the SCT to get a feel for these, to see how this looks in game.

So, which looks better, dirty or clean?
Cheers

VinnyBarb

Hi Vinnybarb,

They look great,I think both versions would be good.

Cheers Harry
 
Hi VinnyBarb
You don't necessarily need these to be filthy...

Personally, I would suggest making a 'pristine' version, and a 'road spoiled' version. A light layer of dust (particularly below the running boards), maybe with some clean 'streaks' below handrails, a bit of brake block dust on the pilots (this is generally a deep brown/orange colour), slightly heavier above the rail head. And a bit of 'soot' along the roof from the exhaust. Being relatively new locos, they aren't likely to have any rust beyond maybe a small amount of surface rust underneath...

You don't need heavy weathering, just enough to break up the solid colours (take a look at a brand new engine, there will always be variation in the colour!). You should include any 'rust' spots (if done) or 'dints' in the normals maps. As much of your weathering as possible should be in your specular map (this really breaks up the specular, which helps break up the 'flat' look that locos like this tend to have).

Thank you for these suggestions, I was thinking along these same ideas you are mentioning. On the other hand, if looking at some pictures taken of these various relatively new locomotives around Queensland and northern NSW, I guess they never heard of an engine washing shed as some of these fairly new locomotive types are REALLY dirty and stained and appear to never have been washed since leaving the factory.

To note in these SCT screenshots above, NO normal mapping and NO specular mapping has been enabled yet, hence these SCTs might look a bit flat in these screenshots. I leave the normal mapping usually to last as not all on the main texture needs to be normal mapped. Otherwise I'd have to change the normal mapping each time I add a new texture to it.

I included some "noise" in the pristine colours on the texture map, that alone gave me a nice look of the panels close up. Also smoothing some of the different "boxes" on the sides of the locomotive while leaving others not smoothed will break up a monotonous flat looking side.

So far I have only spend about 5 weeks on this locomotive, I guess I must be getting better in my 3DS Max.

Cheers

VinnyBarb
 
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