That's how I do it, and probably explains why I favour building Muliebuck-style modules.
Unfortunately I'm very quickly discouraged and demotivated when faced with a huge area of blank ground. I dislike en mass texturing and tend to prefer creating scenes with objects and splines. I guess everyone has Surveyor preferences and dislikes.
Forest_Runner, i agree completely, and was trying to take it slow, and progressing nicely, i thought. Unfortunately i tried to take a shortcut, by merging a few half-finished routes together. This only added to the work required, as the whole 'half finished' thing should probably have provided a clue to.The routes were not completely textured, and i had to add several boards to account for elevation changes in the different boards.
My 'shortcut' only resulted in adding to the workload, and very quickly demotivated me, and caused me to give up and try again!
Axe,
Copy and paste can be a good tool to use, however, when your textures are as bad as mine are, it's probably a good idea not to repeat the pattern too much, as it does leave the route looking decidedly shoddy. For that reason, i tend not to use it too much.
Matt.
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