Australian screenshots

Trent
the grill is by [FONT=Verdana, Arial]Dinorius_Redundicus its called [/FONT]Loading grill 01 it does not include track so what i did was place a short multiple industry track ( "Multi Ind str l= 10m EN" KUID2: 102376:63031:2) then added a rails only section of track to it to give the right look then attached the track i wanted to use for the the siding.

ghosty

Ghosty - you're a legend mate, thanks for the detailed description! Allow me to emulate that on my own cement works :).

EDIT: Much success!

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hi all

great screens

electro
i use alastair who is in either a sitting or standing position.
i cant remember where i got him from though.

i have looked through a lot of sites for items that are useful

cheers
ron
 
A transfer consisting of P15-VZLA 78-PH is seen heading towards the workshops...
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Tail end...
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Tom :)

P.S. Loving your work Forest Runner, and that WIP looks excellent Trent :)
 
All
thanks for the comments about the scrap yard, one of the downsides about its the items used can only be laid to a single level which makes getting the right sort of effect hard.

Trent
Your welcome good to see it worked out for you.

Patchy and Ryan
Some of the best work i have seen Keep up the great work.

to the others that have shared work well doen keep it up.

ghosty
 
Hi all,

Tom And Raichase. nice shots from both of you.

Raichase, the cement depot looks good so far. All it needs is some colour, and a town or some hills to get rid of that 'edge-of-the-world' look, and it'll be a nice little scene. I also note that the track gang extended the sidings, as well as laying in another one next to the original siding. Must have realised how much cement would be needed when you start constructing the town.:hehe::hehe:

Anyway today I merged a few half-completed routes together, to get a mainline of approximately 35 K's, just over half of what i had originally planned on laying down. Now i have what i do, 60 kilometres seems a little cramped for what i want! I guess construction shall continue well past that mark, then.:eek:

Here are a few shots, of an empty bulk grain train, taken moving through the nicest areas of the route. There aren't many of those, as the route is largely untextured for now. That's my next job, unfortunately!

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Matt.
 
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Electro,
If you put in 'driver' as a search you might find what you are looking for. Did so the other day looking for some new faces for my 'Roster' and got a few hits.
Glen
 
Hi All
Recently I decided to try rebuilding the ZR workshops again, so as to give something a little different.

I'm pleased to say that the basic work is done, and it is now functional I decided to see just how much of my own content (or content that I have helped with/modified/reskinned/converted or stuff I just plain like, such as the Blue Comet lol :P ) can be placed onto the layout. Despite being a round house, works are in progress to fit it out for 'finishing' work, so as to allow it to be used for the ZR workshops. Although major construction work will be performed away from the ZR workshops 'depot', the smaller work will be performed here.

The first shots show the locos currently stored in the loco shed. Taken anti-clockwise around the round house (which almost covers the entire 360, just two stalls short, although all tracks are used). All numbers are right to left (anti-clockwise).


Three of ZR's new F class 2-4-2 locos, all split bunker versions (in fact, the entire fleet of split bunker F's). The locos are F178, F174, and F180.



The next view shows the next 3 stalls in the shed, with K103, J541, and A2 990 sitting awaiting the next duties.



A jump back in time... Three of ZR's 'vintage' locos, comprising of two 'suburban motors' and mainline freight. They are Z526 (aka Polly, a very early suburban motor), V527 (the only BG Compound locos used by the VR), and F180 (a later form of suburban motor, this version of the F being without the split bunker).



Two prides of the ZR fleet... These are the first two that any person entering the depot via the access road (this is the main entry way). T377 sits over the pit, after a recent clean, whilst streamlined S301 sits on the 'through road'. This road actually extends beyond the shed, so as to cater for longer locos, or for freight stock if it needs to be placed through the sheds. As the streamlined S class cannot be turned on the turntable, a shunter is required to help split the loco (then re-join the loco) for turning...



Further around the shed, we see the big and small of the ZR fleet. A black F180 stands next to a black S302, whilst a red S303 sits proudly awaiting it's next passenger run.



The next 3 stalls contain a fair amount of variety, with SRV liveried R711 sitting idle, whilst Ts2512 (2008 Christmas loco) sits awaiting it's next turn of duty (probably a few months away now!), with L1167 sitting in the next stall. Due to a lack of overhead anywhere near the ZR workshops/branchline, the L's must be towed too/from the ZR workshops.



The last two locos in the shed are another two L class', being L1160 in original condition, and L1156 in the experimental 'dipped in orange' V/Line livery.



An view from the access road to the shed. This highlights the fact that S301 will be the first loco that anyone entering the workshops would see. Access is made via the area to the right of the track, next to WT(DW)122. Access is also available via the wall next to the WT, however anyone visiting the shed must enter via the turntable area...



This next shot shows the 'external' shed, which is used for further locos if required. In this case, it is being used two house J527 and R727 which are generally used for the 'mainline' based jobs (ZR being a mainline operator, using steam locomotives).



Another feature of the ZR workshops is the dual gauge turntable, which is used for ZR's standard gauge locos, as well as for vising locos if needed. Here we see the rather impressive lineup of locos around the DG turntable. Some of the locos around this turntable (exclusing L's, C's, F7's, 2-8-0 steamer, and GS-3, these either not being gauge convertible, or not ZR locos) are are able to be used on either the BG or SG lines.

TBC
 


So as to be able to store and work on the rolling stock, we have 6 roads of 'rolling stock sheds'. The first shed holes most of ZR's W cars, as well as a SG converted set of South Australian cars (minus one van, which is stored outside in the yard). The next shed holds the veteran cars (AA/AB/AB/BB/A/B) and some further W/E car stock (plus some South Aus centenary cars). The third shed holds a small amount of freight stock that is either being worked on, or stored.



At the other end of the compound, we find the rather large station area. This is made up of the 'mainline' (actually the branchline's) platform, with station building. This is the background platform. The next is a SG platform, with a simple waiting shelter as well as the goods shed (this actually houses a waiting area with model railway layout). At this stage, the Blue Comet set is being stored in the platform. Further improvements will be made here over time. The goods roads on the BG are regularly home to multiple different wagons, and the tait set (used for tours with a 'powercar' and steam locos). The BG platform is to the left, as well as the large signalbox which controls the yard.



Viewed from the signalbox, you can see the design of the station area. The freight consist in the goods platform is made up of revenue stock, and will be shunted later. The yard is soon to be expanded to serve a small township, which is a short distance 'behind' the station.



Taken from the steps of the signal box, we can see the SG freight sidings (far right), and further BG freight sidings (next two sidings across, with ramp adjoining the platform).



Looking back over the workshops area, we can see the NG sheds (we have a short 2ft6in line to allow us to run/test VR 2ft6in locos - the stock has not yet arrived back to the yard, which has also been expanded). We can also see the nose of S301 in the far background in the shed, as well as the loco servicing area, and the dual gauge transfer tracks in the forground to the left. The green guards van in the middle is sitting on part of the SG yard, having to be housed outside due to a lack of SG siding space.



This final shot was taken from a helicopter, and shows the overall compound. In the background is the round house, DG turntable, 'outside' loco shed, rolling stock sheds, loco servicing area (with coal stage, and coal stage access), NG yard, DG transfer yard (with NG transhipment ramp), SG goods sidings, BG goods sidings, BG 'workshops' platform, BG goods sidings (with shed), SG passenger platform, then BG 'mainline' platform.

The mainline points, plus the points to access the 'workshops' yard are all controlled from the signal box, plus a number of signals (with further signalling to be installed for the passenger platforms).

The main advantage of this yard is the extra storage space for locomotives (rolling stock storage is to be improved over time, using land to the bottom/right of the image hopefully), as all as the possibility of 'through' running of the workshops platform (including easy departures for trains heading in the down direction from the workshops, which used to require propelling a train from the platform our the up end of the yard, via the still used exit).

We do hope to continue improving this yard, including the addition of a small 'construction' shed behind the round house... Likely to use a traverser for access.

Have fun!
Zec
 
Zec, that is stupidly impressive! Well done! I only hope that when my current layout is complete, I have a facility like that as well :).
 
I'd like to congratulate Pete C (ad602000(Or Phil, too Matt)) for 700 Uploads to the Trainz Download Station,
I've got everyone of your creations on my PC, except those Green K's:hehe:
Jamie
 
I'd like to congratulate Pete C (ad602000(Or Phil, too Matt)) for 700 Uploads to the Trainz Download Station,
I've got everyone of your creations on my PC, except those Green K's:hehe:
Jamie

I don't get it! Is this something you're doing because you're bored, or has Pete released something new that i just can't find? At least, CMP hasn't found anything yet. I know he has a few cement tankers in the works (i've drooled over the shots), have they been completed and uploaded?

And you can take that comment about mis-identification on my part, and place it squarely and firmly where the sun does not shine, my boy!

Matt.
 
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Pete
Looks great Pete, now guess what i took some pictures of the other day ? The very same thing you have modelled. If your interested in the shots or need shots let me know am happy to share them with you or get more for you.

ghosty
 
Phil,

Uh, Pete, yes Pete, not Phil, must remember that one, very important!:o

Pete, that wagon looks good. I take it the boredom you mentioned the other day has yet to dissipate? Because this is the 5th/6th piece of content you've revealed in the last week.

Not that I'm complaining, mind. The more NSW content in Trainz the better, i think. Does this latest work imply that the cement tankers are close to being finished? They looked very nice in your last screenshot.

Yours truly, drowning in a pool of anticipatory drool:udrool::udrool:,

Matt.
 
Wow, a ballast hopper! That'll go nicely in the perway siding (although, as we can't do any maintenence work in Driver, it likely won't go anyway except to and from a portal, haha).

If one was really clever, on a layout with a crossing loop, one could easily place track and a multiple industry to use as a trackwork feature, accepting ballast. Run normal trains past on the mainline, and have a ballast train arrive and dump on the loop line or second track, before returning to a portal empty.

Although, I imagine if one played that layout for many hours at a time, one would have cause to ask where the ballast being unloaded is going ;).
 
Hi Raichase
Take a look at the VicTrainz Healesville route, just beyond the road over bridge near Healesville ;)

For TS2009+ (SP2 if I remember right) only mind.

Take a string of loaded VR QN ballast wagons (found under my username) for a run, and drive at about 5KM/H over the 'skeleton' track. You should then be able to ballast the track, using working ballast wagons and 'unballasted' track.

Can make an interesting run. Especially on V2 of the map (which includes the, somewhat prototypical, quarry which can be used to re-fill the ballast wagons).

Only thing is it isn't spline based as such. So you can only use it on straight sections.

Zec
 
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