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Thats doesn't sound right :s The can has to bring up the rear, as it has the tail disc and lamp irons. And the guard! Oh, and photos I've seen show van at rear
Zec
Oh yes, the locos are by jerker. I'm just the bunny who gets to put them in TRS, clean them up, and put all the fancy crud on
Zec
Hi Zec
Thats doesn't sound right :s The can has to bring up the rear, as it has the tail disc and lamp irons. And the guard! Oh, and photos I've seen show van at rear
Zec
What about a brake tap and gauge? Wouldn't you have to have one of these in the rear car?
I can kind of believe having a van in front of the pass cars, but I would have though the pass car would be required to have a brake gauge wherever possible. I'm fairly sure that Steamrail has to have one of their 'K' cars at the rear, as they are fitted with a gauge and tap. The the other end normally has a PCP car. Sometimes they can get away with a CW/CE van or a BCE
Zec
P.S. But its a Tait Car with discs, lamps and can fit a guard![]()
Nope. The original creator only ever made the M can I gave you... I just wanted something different in my consist
Oh yes, there is NO way I'm going to make my stuff match the X'Trap.
I'm sorry guys, but the X'Traps panto is much too high for Vic linesI've made the L class' panto match Vic practice (well, I actually set it so that it matches the default aussie Auran catenaries, which are within the VR's caternary limits). Most catenaries that look somewhat similar to Vic ones are set to the height the L uses. But the X'Trap still ends up too high.
As to the Tait. I stuffed up the animation. I just need to re-adjust the anim to fix it. I just can't be bothered till I get the T car as well...
Zec
Is that a fire behind the red one![]()