Australian screenshots

Here are a few shots of Memeboy's K set. Like the A set, this is very early on and will be on the 'to finish' list when the Tangara is done.



8 Car K set in the Neck at Waterfall




No.1 end Vestibule

Upper Deck

Lower Deck
[URL="https://flic.kr/p/uqBQQh"]
N[/URL]o.2 end Vestibule

No.2 end between the trailer cars.
 
The alpha numbering was quite a challenge to do, as getting the CFCLA font pretty accurate took some time, but I am quite pleased with the results!

gl_final3.jpg

Cheers,

Matt

Hi Matt
Nice work so far :)

A quick tip here, for the white letters, paint the background in the number texture so that it matches the texture they sitting 'on' (in this case, the silver colour). That way you won't get the black edges on them. Unless the prototype has black outlining, in which case I would recommend up-sizing the textures a bit to give them a bit more resolution (it will reduce the jagged edges, and give you a little more space to create the black outline) :)

Image was quoted to show which alpha numbers I'm referring too :)

Regards
 
Hi Matt
Nice work so far :)

A quick tip here, for the white letters, paint the background in the number texture so that it matches the texture they sitting 'on' (in this case, the silver colour). That way you won't get the black edges on them. Unless the prototype has black outlining, in which case I would recommend up-sizing the textures a bit to give them a bit more resolution (it will reduce the jagged edges, and give you a little more space to create the black outline) :)

Image was quoted to show which alpha numbers I'm referring too :)

Regards

Thanks Zec. The black outline you see is actually the dark purple outline of the numbers. The 'jagged edges' are more of an illusion by my graphics card settings (I've been having a bit of trouble with my TS12 display settings lately). However I think I may have the numbers planes a little too close to the mesh which may give off a bit of a graphical glitch.

By the way, nice shots of the NSW sparks Taggy and thanks for your kind words!

Cheers,

Matt
 
Nice to see you posting again Forest Runner and with the same quality shots. One or two there to add to the desktop folder.
Regards
Glen
 
Nice shots Jake, I love you scenery talents. :)

Here is a further update, its full steam ahead here. lol

In Original form, the SRA T set:







And the Refurbished Cityrail T set:



4 variations are now completed with a few more to come.
 
started a new route after my old one became buggy

QR's 3700 class and 3100 Class wait for an empty QR 3100/3200 coal train entering the yard
YSVQdv6.jpg
 
G'day!

Got it in game after a bit of a hassle. :)

Coupler hasn't mapped properly though and I can't figure out why. Its mapped fine in MAX.

Cheers!

Jake.
 
Hey all,

For some time I've been converting a SFX Wagon into a VQLX, got it exported to trainz several hours ago.

azervich_20150623_0006_zpsegb8xhx7.jpg


Just got Handbrake details to go, as the handbrake is going to be animated that just gets added like a sub mesh.

Cheers.
 
Nicar wagon, but it seems that the gauge doesn't fit with the tracks (?).

G'day!

Yes I know the bogies are the incorrect gauge, I'm waiting on some narrow gauge bogies for it :)

Flat is now mapped correctly, programmed to take commodities and has randomised skins!





Cheers!

Jake.
 
Hi All


Jake looking great mate :) Sorry didn't see your'e pic on skype before i closed down for the night.

Nice looking VQLX wagon's Azervich :)


I will post some shot's when i can get Tane stable to work :)



Poul
 
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