Auran's uploading assets!

class1987

New member
Hi just wanted to know are auran actually changing the uploading rules to the DLS as discussed some months ago or not?
Just wanted to know as I will be uploading my new assets soon and want to upload them as 2.4 build for older users of trainz to use. If anybody knows this could they let me know. :)

Thanks
 
I haven't tried it to know for myself but from what I have read I dont think that you are going to be able to upload anything under TC3 standards ?

Someone else my have tried and will be answer you for certain

Andy
 
If you search the DLS by date you will find that plenty of 1.3 - 2006 content is still being uploaded, by far the majority of new content is still 2004...
 
Dermmy, I just tried to upload a route from 06 and received this message, "Upload failed, 73492:xxxxx obsolete asset format". Maybe they're not accepting anymore from 04 or 06.
 
Looks like this is finally 'it' for TRS2004

"Dear Dinorius_Redundicus,

The addition of your content file Derelict_barn_05.cdp has failed due to the following reasons:

<kuid2:68213:27074:1> : Obsolete asset format
."


Thanks Auran.
 
..well, a couple of new ones yes, but I had more made and they didn't get through.

So that's the end of me as a creator........until I get TS2010 and learn the new rules. If that means getting my information from a Wiki, unlearning gmax and learning Blender from scratch...well, it may take a long, long time before anyone sees any more of my creations. I'm reluctant to go the 3rd party website option, I want my stuff on the DLS.
 
Deane,

What about changing the "trainz-build" number in the Config file before you upload. I have never seen a problem with your content in 2010 so it should not be a problem.

When you get 2010, you can create in gMax, check them in 2004 (if you wish) and check them in 2010 to see if there is a "faulty/warning" problem with the item.

We cannot loose you as a creator as your content is still some of the best around.

Craig
:):):)
 
Would that work? Could it be that simple?

I thought all the config tags were different and would spawn error messages galore. Also, I'm told that things like textures, LOD and splines are all constructed and configured differently now.

If it really is just a matter of changing the build number, then why did I bother ordering TS2010?
 
Would that work? Could it be that simple?

I thought all the config tags were different and would spawn error messages galore. Also, I'm told that things like textures, LOD and splines are all constructed and configured differently now.

If it really is just a matter of changing the build number, then why did I bother ordering TS2010?
Deane,

I had just downloaded 2 of your Barns so I tested them in 2010 SP3. If I changed the "trainz-build" to 3.2 (2010 SP2) or 3.3 (2010 SP3) for some reason it did not like that and told me of faults that are not faults, for some reason it did not read beyond that line. I could play around and work out what is wrong but for the moment I will leave it.

I then changed them to 2.6 and 2.7 (which is what Vulcan is using) and they both worked fine without showing any faults. They also showed up fine in 2010 as well.

There maybe there are some areas of creating that will be different but I am not sure about that side of things. That is why I said to continue creating as you normally do, then change the build number and test them in 2010 when you finally get it.

Craig
:):):)
 
Deane,

..If I changed the "trainz-build" to 3.2 (2010 SP2) or 3.3 (2010 SP3) .. it did not like that and told me of faults that are not faults...it did not read beyond that line......
Craig
:):):)

Ah, there's the answer then. Just put the trainz-build line at the bottom of the config and it will be none the wiser?
:hehe: (just kidding)

I'll probably do what you say, wait until I get TS2010, continue creating in gmax then use TS2010 to validate them. It might buy me some time to really learn all the new tricks, but if Vinnybarb's diatribes about the Wiki are anything to go by, I'm in for a tough time on the learning curve.
 
I'll probably do what you say, wait until I get TS2010, continue creating in gmax then use TS2010 to validate them.

That sounds like a sensible plan. The Spline format is completely different (and vastly more capable) as of v2.9, but most other assets are pretty much the same as in older versions. We're less tolerant of typos in the config files and similar issues but since the errors are pretty clearly worded in most cases, this shouldn't hold you up long and the end result is better content.


if Vinnybarb's diatribes about the Wiki are anything to go by, I'm in for a tough time on the learning curve.

Sometimes I think that Vinny just loves to have a whinge :-) Whether you like the wiki suits you better or worse than the older downloadable format depends on your personal preferences, but I can say that the wiki is substantially more detailed on many subjects than the older CCGs were. We try to explain the how and why rather than limiting ourselves to the 'what'.

Kind regards,

chris
 
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Whoops. Not very helpful when I was looking for info on uploading content today. Waaaaay too many of these, didn't see too many in the CCG!!!
 
Whoops. Not very helpful when I was looking for info on uploading content today. Waaaaay too many of these, didn't see too many in the CCG!!!

True enough, but that's the difference between the wiki (which allows new content to be added by any user in realtime) and a static data source where 'missing' content is simply not mentioned at all. The wiki is more complete than the older CCGs, but it (deliberately) makes any omissions more visible.

chris
 
Sorry, but it seems that you not only want the community to create content for you, but you also want us to write your creation guides for you. The wiki is just too disjointed and incomplete to be a really useful tool.

Mike
 
..well, a couple of new ones yes, but I had more made and they didn't get through.

So that's the end of me as a creator........until I get TS2010 and learn the new rules. If that means getting my information from a Wiki, unlearning gmax and learning Blender from scratch...well, it may take a long, long time before anyone sees any more of my creations. I'm reluctant to go the 3rd party website option, I want my stuff on the DLS.


Cough... Its people like yourself that gave me the inspiration to start making stuff myself and I'd hate to think you have to give up because of, IMO, a few myths surrounding Content Creation for 2009 / 2010.
I have only been messing with content creation since 2009 came out, I had no previous experience of Trainz or any other simulator prior to this.

I taught myself based on the CCG as there wasn't a lot else to go on when I started and a lot of info gleaned from correcting a lot of the "faulty items"

Most of what I have made works perfectly well in 2009 and 2010.
Splines without dropping the version number using the traditional methods seemed to be a problem, until I checked out the Wiki, a bit confusing at first, however studying the configs of a couple fences of Zec's, I think it was, switched on the light.;) For everything else the basics (watch the illegal and redundant tags) seem to still apply.

As for Gmax, I have Blender and and an ancient copy of 3ds but I use mostly Gmax, as I find it perfectly adequate for most things. Unlike my ancient 3ds it works on Win7 and having used it in the past for FPS type stuff it's second nature to me.
I have so far created around 300 odd assets with Gmax most of which are version 2.9 upwards. Not bad for a program that doesn't work.
These items by the way will get uploaded when I have finished the project I have built them for, as mostly they are pretty specific to the route.
 
Sorry, but it seems that you not only want the community to create content for you, but you also want us to write your creation guides for you.

We consider the Trainz community a rather symbiotic entity. Both sides contribute, and both sides benefit. The majority of information on the wiki has been provided by N3V employees, but it's beneficial if the more knowlegable community members can participate in extending the documentation, and some have done just that.


The wiki is just too disjointed and incomplete to be a really useful tool.

I won't disagree that it's incomplete, but I will remind you that it is more complete than the older CCGs were. It's not perfect, but it's an improvement.

chris
 
Hard to be objective about that one, if the information I need for MY project ain't on there I would tend to say it's "incomplete". :'(

For the original poster, I got TRS2004 in May and TS2010 in June, several reskins I started or completed in TRS2004 were uploaded after testing and tweaking in TS2010, so the problem isn't insurmountable. I still think they should have made an automatic fixer BEFORE making the pedantic error checker, but once you learn the most common problems and solutions it don't take that long to convert the majority of assets.
 
We consider the Trainz community a rather symbiotic entity. Both sides contribute, and both sides benefit. The majority of information on the wiki has been provided by N3V employees, but it's beneficial if the more knowlegable community members can participate in extending the documentation, and some have done just that.




I won't disagree that it's incomplete, but I will remind you that it is more complete than the older CCGs were. It's not perfect, but it's an improvement.

chris

Sorry, but I respectfully disagree.
Mike
 
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