ATLS Traffic Stoppers

Ok well top to bottom again:
O-Red
O-Yellow
O-green
<-Yellow
<-Red

Ok so its green For the cars to go. Right before it turns red it turns yellow. So then at the begining of the next cycle yu get a green arrow and then a yellow arrow and then a green light. I am very VERY suprised nobody has seen these before. Maybe its because i Never leace IL but literally every intersection has at least one of these at each side of the street. Hope this makes sense. They usually have a 5 light on the left overhead and a regular 3 light one on the right.
 
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Hmmm, sounds like those 5-light signals are just vertical equivalents of dog-house signals. Thanks for the information. :)

Regards.
 
I'm still have the same problems from earlier in the thread. I've tried everything to get the cars to ignore the stopper but they just keep stopping! And for the invisible roads: the cars are working on the extra lane but some are going backwards on the inner lane. Help? Thanks!
 
I have the same problem with cars stopping on the tracks before an opposite traffic stopper. Inserting a spline point very close to them doesn't help (at least not in TSMac).

It would be nice to fix this somehow as cars stopping on tracks doesn't look very elegant :D
 
@Gameboy900 - You can create one way traffic by either adding stub dead end left turns to divert unwanted carz, or add a no-traffic road spline to the end that you don't want to see carz on.

@debouf - if that spline point trick doesn't work (and that will asue issues on a lot of routes if true), then you can either try one of my longer traffic stoppers (up to 16m long), or arrange your roads into a 'passing loop' type configuration, where traffic only goes through the near side stopper, and goes round the far side one. Use invisible road for one path.

Paul
 
@Gameboy900 - You can create one way traffic by either adding stub dead end left turns to divert unwanted carz, or add a no-traffic road spline to the end that you don't want to see carz on.

@debouf - if that spline point trick doesn't work (and that will asue issues on a lot of routes if true), then you can either try one of my longer traffic stoppers (up to 16m long), or arrange your roads into a 'passing loop' type configuration, where traffic only goes through the near side stopper, and goes round the far side one. Use invisible road for one path.

Paul

Hi Paul,

Yes this does seem to be the case in TS12. I'm building a route in TS10 and testing inTS12.... and sure enough the 'spline point near' trick doesn't seem to work as the junctions are fine in TS10 but the above problems in TS12. I've tried your standard rollable and my one... both the same. I will try your long ones! Not looking forward at having to do by-passes at each junction!

Traffic also stops much closer to the Stopper and it takes off very very slowly. It even seems to stop on a random road section for no apparent reason every now and again too!

What joy!

Boat

******** UPDATE ******************
Just did some further basic tests. Close spline points do work but they need to be VERY close. Intersecting circles even! The distance away that worked in TS10 will be too far away to avoid stopping cars in TS12
 
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Undoubtedly connected to all the other bizzare/psychotic behavior from the automobiles (weaving, passing no one, etc.)
 
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