Do tag errors affect an assets performance? Usually all I have to do to fix them is delete the line in the config file with the tag error in it. I downloaded 3 different 3 bay hoppers made by CNR, 2 CN rail and 1 BN, and they all use MFX assets made by Wulf_9. The mfx asset has a bunch of tag errors and when I delete the lines for some reason it screws up the asset and it won`t work properly. It works fine with the tag errors in place. Even cloning the asset won`t work because it won`t let me use the new kuid # in the config file for the hopper. So, I`m just wondering if I even need to bother fixing tag errors? If they don`t slow down the game when used then I won`t bother fixing them.