Are there any bridge decks that loco headlights WON'T penetrate?

JonMyrlennBailey

Well-known member
It looks stupid to have a train headlight shine right through a steel bridge deck at night and have the stone pillars illuminate below the deck or the light shine through the steel sides of the deck.

Also, is there a downloadable rule to force AI to drive engines on low beams only? They stubbornly always want to drive on high beam even whent he loco's headlight properties are set to "high beam - false". Having the train on low beam helps with that bridge light penetration issue a lot.
 
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I'm not 100% positive but I think the headlights shining through objects is an inherent flaw in TS 12 similar to how smoke and rain penetrate tunnels and other solid objects and can't be helped. Hopefully someone can confirm this.
 
Huh?

There is no way to make AI drive on low beams? This would be the next best thing if light-impenetrable bridges don't exist for TS12.

Trainz cosmetics seems low on the priority list by those geeks who contributed to it.

Trainzers are stuck with UGLY.

This game is a cheap substitute for those who are short of the economic means and/or space to afford
a real (non-PC-based) scale-model train layout like those that existed in the decades before the PC was invented.

Lionel Trains headlights don't penetrate Lionel tunnel walls, for example. And perhaps DCC is a more reliable technology than AI
in Trainz.
 
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You know, it's probably got something to do with the fact that TS12 uses the same engine as Trainz 1.3 . Fundamentally, any issues related to the engine, such as the fact that light is a mesh object and not generated in real time, couldn't be resolved without a new engine. Something T:ANE does in fact have. Whether it has the features you want however is up for debate.

As for the game being ugly, the vast majority of content creators don't have a background in graphics design... Yes, ugly content or content that is inefficient does exist and is still being made, that's all down to an individuals skills and knowledge however. The reason Trainz doesn't look as good as most games is because the objects that form the environment can be created by anyone, not just the art team of the developer in question.

Jack
 
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