Anti-Derailment Rule

billcaboose

New member
Hello, folks.

I've recently begun using Railroad Simulator 2012. Much to learn. I've been having the same problem over and over again--derailment--when trying to back train out of turnouts. :'( My game's been down for a couple of weeks. Just before it went down, I somewhere (can't remember where) saw something about a RULE (created by a user, I think) that prevents what they termed a "derailment glitch" in the game when backing trains out of turnouts. I sure do need that rule! Does anybody know what that rule is? I've been searching in Content Manager but haven't, as yet, found it. Thanks so much for the help. Bill (billcaboose)
 
I don't know the rule you are talking about, but I do know about a rerail portal that might also be useful for you. This thing does the same as any other portal except that it can reproduce trains that have derailed.
Re-rail Portal Basic,<kuid2:116387:6:1>
Built-in in TS12.
 
Actually this would be a good rule to have for multiplayer, saves having sessions running out of rolling stock over an extended period. I know there is the re rail portal but it is hit and miss with multiplayer, as sometimes it will send out two or three of the same train and then other times it just jams up. Also when a train does derail not only is the wagon that actually derailed derail but every piece of rolling stock attached to it as well, which for minor derailments seems a bit extreme.
 
I have occasionally been able to uncouple part of a consist while the derailment is happening, Usually if it's the last cars that caused the derailment and the consists is more than 10 cars, try uncoupling.

John
 
I have occasionally been able to uncouple part of a consist while the derailment is happening, Usually if it's the last cars that caused the derailment and the consists is more than 10 cars, try uncoupling.

John

Been there done that, but you've got to be quick.
 
I have never had a train derail as I was backing though a turnout, just when I was speeding and took a curve too fast. Why would the train derail at a turnout, except for excessive speed?
 
I have found that if a Train passes a signal at Red, stops across a set of points, then goes through the restart after 2 minutes procedure, it will most likely derail as the points for some reason will change, maybe to set themselves for another Train.
I think that an anti-derailment rule would be a great addition.

Macka
 
I have found that if a Train passes a signal at Red, stops across a set of points, then goes through the restart after 2 minutes procedure, it will most likely derail as the points for some reason will change, maybe to set themselves for another Train.
I think that an anti-derailment rule would be a great addition.

Macka

That's because it loses control of the track (while waiting 2 mins) and points/switched return to the default position.
 
Back
Top