Here's the "fixes" I was referring to earlier.
This one... you select the whole text in Config.txt in the Acela HSEL cab interior folder (when you open for edit in Explorer). Replace the whole text in the file with the following text block (copy + paste). Don't include the ==='s.
====================================
kind "interior"
kuid <kuid:9:50013>
camera -0.6,0.5,0.4
mesh "cab_main.pm"
attachment {
main {
mesh "cab_main.pm"
att
}
reverser_lever {
kind "lever"
mesh "reverser.pm"
att "a.reverser"
limits 0,2
angles -0.5,0.3
notches 0,0.5,1
notchheight 1,2,1
radius 0.15
}
throttle_lever {
kind "lever"
mesh "throttle.pm"
att "a.throttle"
limits 0,8
angles -0.75,0.75
mousemode "exact"
notches 0,0.05,0.1,0.15,0.2,0.25,0.3,0.35,0.4,0.45,0.5,0.55,0.6,0.65,0.7,0.75,0.8,0.85,0.9,0.95,1
notchheight 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1
radius 0.15
}
independentbrake_lever {
kind "pullrope"
mesh "emergencybrake.pm"
att "a.emergencybrake"
limits 0,32
angles -0.02,-0.03
notches 0,1
notchheight 0,0
}
trainbrake_lever {
kind "lever"
mesh "trainbrake.pm"
att "a.trainbrake"
limits 0,3
angles -0.55,0.55
mousemode "exact"
notches 0,0.25,0.3,0.35,0.4,0.45,0.5,0.55,0.6,0.65,0.7,0.75,1
notchheight 1,1,2,2,2,2,2,2,2,2,2,1,1
radius 0.2
}
horn {
kind "lever"
mesh "horn.pm"
att "a.horn"
limits 0,1
angles 0,0.3
notches 0,1
notchheight 2,1
radius 0.1
}
light_switch {
kind "lever"
mesh "light-switch.pm"
att "a.light-switch"
limits 0,1
angles 0,3
notches 0,1
notchheight 0,0
radius 0.07
}
bell {
kind "pullrope"
mesh "bell.pm"
att "a.bell"
limits 0,1
angles 0,-0.005
}
sander {
kind "pullrope"
mesh "sander.pm"
att "a.sander"
limits 0,1
angles 0,-0.005
}
pantograph_lever {
kind "lever"
mesh "pantograph.pm"
att "a.pantograph"
limits 0,1
angles 0,3
notches 0,1
notchheight 3,3
radius 0.05
}
trackmonitor {
mesh "trackmonitor.pm"
att
}
displays {
mesh "displays.pm"
att
}
ampmeter_needle {
kind "needle"
mesh "needle_lbs.pm"
att "a.lbs0"
limits 0,1500
angles 0,3.15
}
ampmeter2_needle {
kind "needle"
mesh "needle_lbs.pm"
att "a.lbs1"
limits 0,1500
angles 0,3.15
}
bplocomain_needle {
kind "needle"
mesh "needle_red.pm"
att "a.mainreservoir"
limits 0,1103
angles -2.55,2.55
}
bploco_equaliser {
kind "needle"
mesh "needle_white.pm"
att "a.eqreservoir"
limits 0,1103
angles -2.55,2.55
}
bptrainbrakecylinder_needle {
kind "needle"
mesh "needle_red.pm"
att "a.brakecylinder"
limits 0,1103
angles -2.55,2.55
}
bptrainbrakepipe_needle {
kind "needle"
mesh "needle_white.pm"
att "a.brakepipe"
limits 0,1103
angles -2.55,2.55
}
speedo_needle {
kind "needle"
mesh "needle_speed.pm"
att "a.speed"
limits 0,71.5
angles -2.5,2.5
}
wheelslip_light {
kind "light"
mesh "wheelslip.pm"
att "none"
}
windows {
mesh "windows.pm"
att
opacity 0.2
}
}
description "cab of the Acela Express Power Car"
trainz-build 1.3
category-class "ZI"
category-region-0 "US"
category-era-0 "2000s"
category-era-1 "2010s"
username "Acela HSEL cab"
author "Adam Wojcieszyk"
organisation "freestate graphics"
contact-email "tolaris@ko.onet.pl"
contact-website "http://www.freestate-graphics.com"
license "This content may be redistributed for non-commercial purposes only. The assets (including all library, musical, cinematographic and artistic works found in the sound, music, video and data files) contained in this archive remain the property of the original authors."
kuid-table {
}
asset-filename "acela hsel cab"
==========================================
Now here's the "fix" for the passenger cab interiors. However, after doing this, I
*STILL* get the messed up chairs as seen in my screenshots.
http://forums.auran.com/trainz/showpost.php?p=38307&postcount=82
I'm still frustrated. I really want the interiors of the Acela passenger cars to look as it should be, with full chairs and everything, not truncated or invisible or chopped off ones.