Altitude Limit?

Vern

Trainz Maverick
ISTR there was a maximum altitude ceiling for terrain in TRS, can anyone remember what this was? Has it been removed or changed in TS2009?
 
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Higher than the sky

Take a test baseboard and raise the ground as far as it will let you, set an object at a know height till it reaches that ground. Now you know the limit don't ya!
 
Hi Vern,

My pet complain about Trainz is its stupid limit of max 3000 meter up (and, while not that useful in my eyes, it also goes down to 3000 meter below zero).

You can, through external programs like TransDEM, HOG get scenery as high as you want, you can add tracks and structures too, but the moment you try change the ground, that part you change drop down to 3000 meter.

Back in TRS2004 & UTC I was able to get around it the hard way, find a point with the height I needed, copy that height and add that height to any gridpoint I needed to drop down a little.
Very very tedious, and not real easy to work with - so I ended up lowering the whole route by 1500 meter to get below that stupid annoying 3000 meter limit, that still is in TS2009 for all I been able to find out.
Was told a few times by Auran that limit was to stay for unforeseen future, but then again, they said the 10m grid would also not change for a long time, and then they changed it... :)

Hope this helps some?

Best wishes

Linda
 
Thanks Linda. I was thinking about doing one of the Peruvian Andean lines but the summit of the Central Railway (the one with the zigzags) is at around 4,500 metres above sea level.
 
Thanks Linda. I was thinking about doing one of the Peruvian Andean lines but the summit of the Central Railway (the one with the zigzags) is at around 4,500 metres above sea level.

Hi Vern,

In suggest you do as Auran told me a few years back, start at -2000 meter or so, then you will be good.
It should not matter to Trainz per say, as height don't seem to inflect in the game in terms of sun/shadows and such things.

It is only a nuisance when building from prototype info as one has to remember to remove the lowered height from all height info given :(

But, it can be done, and having a version of the Peruvian Andean lines in Trainz would been so interesting that even I would download and look at it. :)
Not that, that is big thing or anything - it is just big for me as I don't download stuff normally. :)

Either way, thank you for saying why you asked about the height issue, as I did wonder what you had in mind.

Best wishes for what ever you decide on, and I hope life treats you nice.

Linda
 
Everything is relative. If you have a 6000 meter route, where should you start? At sea level or at a small village that is 4000 meters? :) Just use the 4000 meters as 0.0 and add 2000 meters.

Cheers

AJ
 
If you can,t make a decent set of mountains with 3000meters at hand, well heck, stay down.
baz

3000 metres is only around 10,000 feet and there are plenty of places - even in Europe - where the height between sea level and the peaks easily exceeds that.

If one wants to build a prototype as opposed to a fictional route, terrain accuracy is essential, particularly if expanding the draw distance with Trainz Tuner or importing across to '09.

As I use Transdem i/c/w '06 or TC3 I'm going to investigate whether that allows you to place sea level within TRS at a lower datum.
 
Hates

Ya know, it is well below sea level. If you started with your baseboards at -3000 meters, you montains could then be 6000 meters (20,000 feet) So, build from the bottom up!
 
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