AI Trams Not Moving

NJCurmudgeon

New member
I have a fairly simple part of a layout that includes a tram going out to an island. There is a tram station at each end and it's basically a loop. I had it working with one tram, moving from one station to the other. I added a second tram and the other station and now they load passengers, but just sit there. The controls come up like it's a tram I'm going to drive, but I want them both to operate independent and basically just keep looping.

When the one did work, it would navigate to the station but not stop for passengers. I added load/unload commands but they overshoot the station and the doors open and close twice as it goes through the commands. Any ideas?
 
Transit Workers Local 746 ON STRIKE!

We demand higher pay! We demand signals of some kind, even invisible ones! :hehe:

Trainz AI traffic is pretty intelligent, but it does need guides and specific instructions - got signals, got trackmarks? If you need to add switches and don't want visible switches there are ways to add invisible switches. I found this guide real helpful;

http://trains.0catch.com/tutorial.html

Titled "Tracklaying and troubleshooting" but also covers AI traffic weirdness, since signals, markers, and AI logic are all related.
 
Who would have thought there would be labor unrest in Trainz!? Ha!

I added two track marks and used the navigate via command and now they both move on their own. Thank you!
 
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