AI operation.

Yep I've done that, as an extra, I place track direction markers at regular intervals (every few kilometers or so), but sadly this does not work as well. THE TRAIN IS STILL STUCK!!!
 
Yep I've done that, as an extra, I place track direction markers at regular intervals (every few kilometers or so), but sadly this does not work as well. THE TRAIN IS STILL STUCK!!!

Hi nicky9499,
Ok you have tried direction markers, now try trackmarks (the red ones). When you place them, name them trackmark 1, trackmark 2, trackmark 3 etc. Give your driver commands to drive via trackmark 1 then drive via trackmark 2, drive via trackmark 3, etc. all the way to the next station.
Set the train going in driver and see where it stops and gives you a message such as (no path to destination). The fault will be between the train and the next trackmark on the line. If the train still does not start the fault will be before the first trackmark so move the first trackmark closer to your start point and try again.

Cheers,
Bill69
 
Nicky, Are you using a schedule for the consist to follow?. If so have you deleted and replaced and or re-named anything, track mark, platform, signal?. Even if you have re-named them exactly the same you should delete them from the schedule then re-insert them. I know it sounds pointless but AI is looking for the old one. :confused:
Have any of your consists faulty dependancies?
 
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Dap
You can not do a couple to with an emitted consist unless the consist was on the route originaly. All emitted consists do not keep the same numbers as they left with so couple to wagon 37 may become 27. You need to use couple at trackmark as this will couple to any wagon near the trackmark.

nicky9499
As stated below any change of name in any form will render any previous command as not available.
 
Dap
You can not do a couple to with an emitted consist unless the consist was on the route originaly. All emitted consists do not keep the same numbers as they left with so couple to wagon 37 may become 27. You need to use couple at trackmark as this will couple to any wagon near the trackmark.

nicky9499
As stated below any change of name in any form will render any previous command as not available.


Nicky,

I am actually using the "Couple to car in front of signal ___" command. And like I said, it works every time if I run each half by its self. I figured this would be a good way to trouble shoot the process. But what the heck is happening when I run both secenarios in one session?
 
Dap: I would say you are lucky...I have never been able to get any train to do anything after it is emitted from a portal, it usually is stripped of it's driver also ! :confused:

Hotbox,

Make sure you have at least a train length in front of the portal before any signals are encountered.

What version are you running. I use 2006.
 
Dap
You can not do a couple to with an emitted consist unless the consist was on the route originaly. All emitted consists do not keep the same numbers as they left with so couple to wagon 37 may become 27.

Not quite right - if you make sure the car to which you are trying to couple is the ONLY car of that kuid on the route it will always be 'Boxcar XYZ 1'.

I have a situation on a session I am working on where a loco couples to a train of hoppers. The hoppers are all the same, but that cut is again the ONLY use of that kuid, so the end car is always 'Hopper XYZ No39' ...

Andy :)
 
I've this route, when ever it turns night, there will be cricket sounds (and all the other animal sound you hear in the night). How do you do that? Does anybody have tips on long distance track laying, because the only way I can do long distance terrain is by using the displacement maps, which I find very artifical, but if I were to create my own terrain, it would most probably turn out as two long hills on both sides of the track, the track itself being at 0. And I also like some tips on long distance-texturing. An excellent example of both is Robe River Iron route, in excess of a hundred kilometers with excellent terrain and texture which I could never imagine myself.
 
Nicky, Are you using a schedule for the consist to follow?. If so have you deleted and replaced and or re-named anything, track mark, platform, signal?. Even if you have re-named them exactly the same you should delete them from the schedule then re-insert them. I know it sounds pointless but AI is looking for the old one. :confused:
Have any of your consists faulty dependancies?
Also be aware that the Drive-To etc. commands are case-sensitive.
Mick Berg.
 
About trackmarks again, if I were to tell a train to reverse into a dead-end siding, should I put the trackmark where the locomotive would stop (near the turnout), where the last car of the train should stop (near the buffers) or somewhere in the middle?

edit---

Also, the copy to other compatible vehicle option when configuring car loads don't work properly and the change is not reflected on all the cars in the consist. Very irritating. Any known workarounds?
 
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the consist will stop as soon any vehicle touches trackmark, don't put it too near buffers or they will dither about going there.
 
About trackmarks again, if I were to tell a train to reverse into a dead-end siding, should I put the trackmark where the locomotive would stop (near the turnout), where the last car of the train should stop (near the buffers) or somewhere in the middle?

Hi nicky9499,
If reversing place trackmark where last car is to stop. This applies not only in deadend sidings but anywhere the train is reversing.

Did you find the problem with the train not moving?

Bill69
 
I've tried putting up a few trackmarks and so far they've worked fine. Does this mean that in theory, a train scheduled to go to a particular trackmark will stop once any car in the consist touches the trackmark. Not very sure but this is what I've observed.
 
I've tried putting up a few trackmarks and so far they've worked fine. Does this mean that in theory, a train scheduled to go to a particular trackmark will stop once any car in the consist touches the trackmark. Not very sure but this is what I've observed.

correct. depending on the speed limit will depend how far past the mark consist will stop.they will brake once target is reached.;)
 
I've tried putting up a few trackmarks and so far they've worked fine. Does this mean that in theory, a train scheduled to go to a particular trackmark will stop once any car in the consist touches the trackmark. Not very sure but this is what I've observed.

Hi nicky9499,

Yep that is more or less right, however it depends on the radius of the trackmark. If you want very accurate stopping click on advanced at the bottom of the trackmark tab and set the radius to 0.10 or even less if you require.

Cheers,
Bill69
 
Yes, good idea. Taking into account trains cannot stop on a dime, yard tracks, shunt tracks, passing loops and industry tracks are all pretty long on my fictional line, and that precision shunting is not required, I guess we can all live with the default settings. Thanks!
 
AI stopping on a dime

Have you tried AI_Brake KUID: 58422:100218 author " whitepass "?
It is an invisible extra loco added to your consist. "AI_brake, to use put between two locos, loco and tender, or loco and cars. Adds a lot of braking power to AI trainz."
May help with those "signal passed at danger ...restarting in 10 seconds" messages.
Used for TRS '06. If used in TC it will have missing KUID which is built-into '06 and won't work.
 
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