(Man I'm glad I got out of this crazy game)
Hi Dave!
I hope all is well with you. I still use your content all over my routes.
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(Man I'm glad I got out of this crazy game)
(Man I'm glad I got out of this crazy game)
Hi Railhead001
If that block does not clear after a short period, the command is cancelled.
Why is it cancelled?
The "Drive" command itself probably has a time delay feature that checks every so often to see if the signal/junction is clear ahead but if that time limit is passed then that check is not performed anymore so the train will just stay where it is even though the junction/signal is clear to proceed.
Example: train comes to red signal, time delay for Drive command in loco say is 2 minutes. train waits for 2 miunutes. Signal stays red. At two minutes and 30 seconds signal turns green because block ahead is now clear but since the Drive command is set for only 2 minutes, it does matter what happens after that time passes. Train will just stay at location now until manually taken over or issued another command.
So how goes Euro truck simulator these days Dave ?
I think the timeout is a function of the computer controlled driver being stuck and issuing a message to player that the CC driver needs attention. If the player does nothing the current command is abandoned. I've seen that happen on other commands besides Drive. Sounds like an error trap subroutine to kill an endless loop. Back in the old days Trainzscript could eat up a lot of CPU cycles and really slow down the game so it makes sense to kill a stuck command.
William
When a train is set to "Drive" it can NOT change junctions, period. To do that it must be given specific directions to an industry or trackmark and thus have an actual destination.
When a train is set to "Drive" it can NOT change junctions, period.
That was the case the last time I used the "Drive" command without any "to" or "via" qualifiers - and that was a long long time ago.
I took Railhead's advice, purely for a "giggle" (as he described it), and tested the loco popup menu "Drive" operation on a large layout with only the one loco. Ahead of the loco was a signal and beyond that a switch set against it. The signal was obviously at red, as expected. The loco moved up to the signal where it halted and waited. After a short delay the switch was thrown and the signal changed to "proceed" to give the loco the road, and off it happily moved.
The question then becomes how long should this special Drive command wait if it has an opposing switch/signal? It is not a normal driver command sitting in the Driver Command Bar so it cannot be cancelled by the user, nor can the user see that a Drive command is active on the loco.
A similar problem occurs with the "Drive To ...", "Drive To Trackmark ..." and "Drive Via Trackmark ..." driver commands. They will not attempt to find an alternative path around a blockage, like the "Navigate ..." driver commands do (sometimes annoyingly), so a consist can sit at the blockage point for an eternity.
IMHO it is a minor issue and not a show stopper. It can wait on the "to do list" until other more pressing issues have been resolved.
... you can also select "Stop Train"
"Drive isn't meant to be used to keep a train running without supervision." Where does it state that for the command ?
I'm not certain that I've read anything about the drive command. I just learned what happened when i used it.