I`m attempting to model an area of the rocky mountains that has lots of trees and I`d like some advice on how to do my forests. Not so much how to place them but where. As far as I know if I put trees all over the mountains in a thick forest it would slow down my frame rates so I`m wondering how to make it look good and appear thick but not bog things down. I`m thinking if I have the trees only 3 or 4 deep on the lower part for closer up and then have a forest texture for the upper part I might be able to pull it off but I don`t know if I can somewhat blend the 2 together. One problem is I`m modeling Kicking Horse Pass and the track zig zags up one of the mountains so I think I`d have to use trees not texture between the tracks of the zig zagging part. If I put a forest texture under some trees will it make the forest appear thicker than it really is? The real mountains have trees on the slopes almost all the way to the top so it shouldn`t be hard to make it look good if your looking straight at it level but I`d like it to look ok If you`re looking down at it from an angle. Any advice would be greatly appreciated, I don`t have much experience doing large mountain forests.