A new game engine for Trainz?

robd

Well-known member
Rail Simulator 2013 included a new 'game engine' with its recent free update from Rail Simulator 2012.

Will the new update to TS2012 include a game engine update or will we have to purchase, sometime in the future, a new Trainz edition, possibly TS2014?
 
Nobody told that trainz will have a new game engine. It is possible, but this possibility is not larger than possibility of new engine of original TS12 in 2011.

PS. RS sells models (game engine "for free"), N3V sells game (models on DLS "for free"). I don't think that this will bre changed, N3V doesn't have
experienced enough 3d-designers (like RS has).
 
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If you read Tony Hilliam on the home page, he outlines what will be in SP1. He also indicates that the next version of Trainz is being developed. With tightening up of content requirements it could be possible to have a new or revised game engine.
 
Probably not. Content being created has largely not caught up with the current capabilities of the 'game engine'.

I'm thinking LOD, bump mapping, mesh libraries etc.

I don't have any issue with this; it's just the way it is.
 
Railworks, RW TS13 should not to be confused with Trainz TS12 , as they are 2 whole differnt ballgames.

Where did the OP get the idea that RW 2013 has a new game engine? I know that it suffers from poor frame rates, stutters, poor AI functions, crashes to desktop, and is really expensive because almost everything is payware, but I never read anything about a new game engine.
 
Where did the OP get the idea that RW 2013 has a new game engine? I know that it suffers from poor frame rates, stutters, poor AI functions, crashes to desktop, and is really expensive because almost everything is payware, but I never read anything about a new game engine.

It's actually a new engine introduced in Train Simulator 2012 called TSX, which they've updated in Train Simulator 2013. You can read a short summary of its features here:

http://en.wikipedia.org/wiki/RailWorks_3

And let's not spread FUD here. TS2013 runs smoother with higher framerates and no stutter compared to Trainz 12. It has simplistic AI compared to Trainz 12. Neither game has ever crashed to the desktop for me. The price for DLC for TS2013 can get expensive if you start buying everything, but it's more convenient to use than Trainz 12's Content Manager. Trainz 12's Content Manager has more free content, but the quality varies greatly and the program itself can be frustrating to use.
 
If you read Tony Hilliam on the home page, he outlines what will be in SP1. He also indicates that the next version of Trainz is being developed. With tightening up of content requirements it could be possible to have a new or revised game engine.
Oh yes, Auran has been telling that since TRS2004, and nothing changed. Its funny to see how with two little changes, Auran makes a new sim, including the same 600 K poly content, with newer bugs, more SPs, if they are released, and a new function, forgetting what Users want. Oh yes Trainz 12 haves doppler effect and sky vision and for the price of poorly alphas, incompatibility with older content, low FPS and no SPs
And that's all. Wait for 2020 for a trainz XX with the same 2 new unuseful functions added to attract buyers and keep waiting, and waiting and waitings, nothing will change
Sims like OpenRails, TS2013, Maszyna, and more to come are going to take advantage of this new sim with old engine. Trainz now is supported by users and not by devs, and that is a shame. See how MSTS after becoming abandonware was update with the Bin's and there appeared OR, that its becoming better and better

Where did the OP get the idea that RW 2013 has a new game engine? I know that it suffers from poor frame rates, stutters, poor AI functions, crashes to desktop, and is really expensive because almost everything is payware, but I never read anything about a new game engine.

Thats not all, this new engine makes a break in what we know as Content Creation because old content doesnt work in the new RW update. Some experienced users and CCs have left the sim. So isnt gold all that shine
 
I'd say simplistic AI would also be one of RW's failures as well.

As for framerates, this is ultimately dependent on the system used to play it on, and from what I've gathered, the system requirements for RW are higher than they are for TS12.

I've personally found Content Manager easy to use once you get the hang of it.

I would also say that RW's other major failing is the fact that one could end up spending hundreds of pounds for payware, whereas with Trainz it's the opposite. As for quality, this is also dependent on the content creator, and payware will nearly always be better quality (with a few exceptions) due to the time spent and the software used (which can be above £1000 in some cases).

Shane
 
It's actually a new engine introduced in Train Simulator 2012 called TSX, which they've updated in Train Simulator 2013. You can read a short summary of its features here:

http://en.wikipedia.org/wiki/RailWorks_3

And let's not spread FUD here. TS2013 runs smoother with higher framerates and no stutter compared to Trainz 12. It has simplistic AI compared to Trainz 12. Neither game has ever crashed to the desktop for me. The price for DLC for TS2013 can get expensive if you start buying everything, but it's more convenient to use than Trainz 12's Content Manager. Trainz 12's Content Manager has more free content, but the quality varies greatly and the program itself can be frustrating to use.

Most threads I have read on RW2012 and 13 have users turning off TSX to get acceptable frame rates on middle of the road PC, so I don't buy your claim about how well it runs, especially with TSX turned on. I have two friends that got RW on sale for a couple of dollars, and both of them said it performed horribly, and this is on PCs they use extensively for Flight Sims. It's a shame that every few weeks, someone has to start a Railworks is the greatest thing in the world thread on the Trainz forum. The same thing happens everytime.
 
I'd say simplistic AI would also be one of RW's failures as well.

As for framerates, this is ultimately dependent on the system used to play it on, and from what I've gathered, the system requirements for RW are higher than they are for TS12.

I've personally found Content Manager easy to use once you get the hang of it.

I would also say that RW's other major failing is the fact that one could end up spending hundreds of pounds for payware, whereas with Trainz it's the opposite. As for quality, this is also dependent on the content creator, and payware will nearly always be better quality (with a few exceptions) due to the time spent and the software used (which can be above £1000 in some cases).

Shane

Ii have heard that one to two thousand dollars is about average for RW payware.
 
As a content creator, I've learned that it's all about the content; the rendering engine has little to do with anything. If you use photographic textures, odds are your content will look outstanding in-game. If you use textures you created in Paintshop - or, just as bad, oversaturate photos or use solid textures - odds are they will look like garbage.
 
Most threads I have read on RW2012 and 13 have users turning off TSX to get acceptable frame rates on middle of the road PC, so I don't buy your claim about how well it runs, especially with TSX turned on. I have two friends that got RW on sale for a couple of dollars, and both of them said it performed horribly, and this is on PCs they use extensively for Flight Sims. It's a shame that every few weeks, someone has to start a Railworks is the greatest thing in the world thread on the Trainz forum. The same thing happens everytime.

I can't say I've seen the same threads. My only experience is on my own system, and I can only compare the performance of both sims on my only computer, which is admittedly near the higher end. Can you link a few threads? I'd like to see what people are saying about TSX and what kind of systems they're having framerate issues on.

And let's be fair here. I didn't say anything remotely close to 'Railworks is the greatest thing in the world'. I simply pointed out my observations from my own experiences. I can understand and respect that you have your own opinion, but I'd ask that you respect mine as well.

Robert2d6 said:
Ii have heard that one to two thousand dollars is about average for RW payware.

At the time of this writing, the total DLC cost on Steam is $2,066.05. This is without the 'bundle packs' for a particular region (for example, the US bundle is around $150, but if you add in each DLC individually, it's about $300). I personally don't see anything wrong with the DLC pricing because of two reasons because very few people will buy every piece of DLC, and train sims are by nature a niche genre, and companies need to find a way to turn a profit with a limited user base. People may not agree with their business model, but apparently it's working out pretty well.

Then again, I also work in the payments division for a major game company, so my view may be skewed. Our company's DLC is easily a few thousand dollars too, but very few people actually buy all the content we provide.
 
I can't say I've seen the same threads. My only experience is on my own system, and I can only compare the performance of both sims on my only computer, which is admittedly near the higher end. Can you link a few threads? I'd like to see what people are saying about TSX and what kind of systems they're having framerate issues on.

And let's be fair here. I didn't say anything remotely close to 'Railworks is the greatest thing in the world'. I simply pointed out my observations from my own experiences. I can understand and respect that you have your own opinion, but I'd ask that you respect mine as well.


At the time of this writing, the total DLC cost on Steam is $2,066.05. This is without the 'bundle packs' for a particular region (for example, the US bundle is around $150, but if you add in each DLC individually, it's about $300). I personally don't see anything wrong with the DLC pricing because of two reasons because very few people will buy every piece of DLC, and train sims are by nature a niche genre, and companies need to find a way to turn a profit with a limited user base. People may not agree with their business model, but apparently it's working out pretty well.

Then again, I also work in the payments division for a major game company, so my view may be skewed. Our company's DLC is easily a few thousand dollars too, but very few people actually buy all the content we provide.

I think if you are really interested in finding out people's opinions of RW4's performance, you can check out the Steam Forum, the Transim forum and the Railworks America forum which is what I did , before and after I got TS12. Not going to do other folks research for them, sorry. Frankly, I think that the physics in Railworks and it's AI behavior are a total joke, and that is what turned me off that program the most. I wouldn't care if they came out with a new engine every week, it seems that those two issues keep coming up with the latest version, again and again. So eye candy up the wazoo, is meaningless to me.
 
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The onus is upon the person making the claim to prove his point :). It seems you're unwilling to prove your point when challenged, so thank you for your time.
 
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