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Railworks, RW TS13 should not to be confused with Trainz TS12 , as they are 2 whole differnt ballgames.
Not likely, since you would most likely loose or render existing content obsolete.
Railworks, RW TS13 should not to be confused with Trainz TS12 , as they are 2 whole differnt ballgames.
Railworks, RW TS13 should not to be confused with Trainz TS12 , as they are 2 whole differnt ballgames.
Where did the OP get the idea that RW 2013 has a new game engine? I know that it suffers from poor frame rates, stutters, poor AI functions, crashes to desktop, and is really expensive because almost everything is payware, but I never read anything about a new game engine.
Oh yes, Auran has been telling that since TRS2004, and nothing changed. Its funny to see how with two little changes, Auran makes a new sim, including the same 600 K poly content, with newer bugs, more SPs, if they are released, and a new function, forgetting what Users want. Oh yes Trainz 12 haves doppler effect and sky vision and for the price of poorly alphas, incompatibility with older content, low FPS and no SPsIf you read Tony Hilliam on the home page, he outlines what will be in SP1. He also indicates that the next version of Trainz is being developed. With tightening up of content requirements it could be possible to have a new or revised game engine.
Where did the OP get the idea that RW 2013 has a new game engine? I know that it suffers from poor frame rates, stutters, poor AI functions, crashes to desktop, and is really expensive because almost everything is payware, but I never read anything about a new game engine.
It's actually a new engine introduced in Train Simulator 2012 called TSX, which they've updated in Train Simulator 2013. You can read a short summary of its features here:
http://en.wikipedia.org/wiki/RailWorks_3
And let's not spread FUD here. TS2013 runs smoother with higher framerates and no stutter compared to Trainz 12. It has simplistic AI compared to Trainz 12. Neither game has ever crashed to the desktop for me. The price for DLC for TS2013 can get expensive if you start buying everything, but it's more convenient to use than Trainz 12's Content Manager. Trainz 12's Content Manager has more free content, but the quality varies greatly and the program itself can be frustrating to use.
I'd say simplistic AI would also be one of RW's failures as well.
As for framerates, this is ultimately dependent on the system used to play it on, and from what I've gathered, the system requirements for RW are higher than they are for TS12.
I've personally found Content Manager easy to use once you get the hang of it.
I would also say that RW's other major failing is the fact that one could end up spending hundreds of pounds for payware, whereas with Trainz it's the opposite. As for quality, this is also dependent on the content creator, and payware will nearly always be better quality (with a few exceptions) due to the time spent and the software used (which can be above £1000 in some cases).
Shane
Most threads I have read on RW2012 and 13 have users turning off TSX to get acceptable frame rates on middle of the road PC, so I don't buy your claim about how well it runs, especially with TSX turned on. I have two friends that got RW on sale for a couple of dollars, and both of them said it performed horribly, and this is on PCs they use extensively for Flight Sims. It's a shame that every few weeks, someone has to start a Railworks is the greatest thing in the world thread on the Trainz forum. The same thing happens everytime.
Robert2d6 said:Ii have heard that one to two thousand dollars is about average for RW payware.
I can't say I've seen the same threads. My only experience is on my own system, and I can only compare the performance of both sims on my only computer, which is admittedly near the higher end. Can you link a few threads? I'd like to see what people are saying about TSX and what kind of systems they're having framerate issues on.
And let's be fair here. I didn't say anything remotely close to 'Railworks is the greatest thing in the world'. I simply pointed out my observations from my own experiences. I can understand and respect that you have your own opinion, but I'd ask that you respect mine as well.
At the time of this writing, the total DLC cost on Steam is $2,066.05. This is without the 'bundle packs' for a particular region (for example, the US bundle is around $150, but if you add in each DLC individually, it's about $300). I personally don't see anything wrong with the DLC pricing because of two reasons because very few people will buy every piece of DLC, and train sims are by nature a niche genre, and companies need to find a way to turn a profit with a limited user base. People may not agree with their business model, but apparently it's working out pretty well.
Then again, I also work in the payments division for a major game company, so my view may be skewed. Our company's DLC is easily a few thousand dollars too, but very few people actually buy all the content we provide.