A little annoyance...

SuperSpeedMaglev

Wonderfully Old Fashioned
Nope, it's not a content issue or the game, but me and my head.


I always feel kinds guiltily when I open Trainz, and I only download new content.

IT NEVER IS USED FOR ANYTHING BUT SPEED TESTING.


Then when I DO try and create a route my head goes... "DETAIL?! LET PEOPLE DO IT FOR YOU"


I'm like "No, people can't do everything for you"


But my head doesn't care and all the work(?) that went in to creating at best, 20cm, isn't saved and my head moves onto Rollercoaster Tycoon 3, the main entertainment source.



Anyone have solutions to stop me being such a... (insert swear word here)?
 
Don't know. It should be fun. If creating detail isn't fun for you, don't do it, at least not at first. Do whatever is fun and then start adding detail, if you feel like it, once you feel more serious and committed.

I built my Mainstreet route (on the DLS, but not quite finished) by plopping down a 7-11 and a Taco Bell. I just started placing stuff randomly, more or less, then started building neighborhoods and parks. It was simple and it was fun. It grew organically, but was pure fun. I also made an effort not to build till I was tired and bored, so I had something to look forward to the next time I fired up Trainz. As a result, I established route-building as a fun activity in my mind.

If you start seeing it as a chore, associating it with something you just have to trudge through, you won't enjoy it and thus won't be very motivated. To be sure, if you want to build a high-quality route, there are times when it will become a chore, but that's for later on. If you don't establish the process of route-building as "fun" in your mind early on, you will tend to associate it with being tedious, boring or otherwise "not fun".

And if you've already made the association of it being tedious/boring/whatever, lay off for a few months. Play something else. You'll forget. Start fresh, heeding this advice next time, and you'll be good to go.
 
This program can be a bit overwhelming with all its options and the plethora of content. When it comes to route building, it takes time and lots of it. This is a multi-faceted process that requires research, observation, a historical perspective, or backstory for the route, and lots of patience to go with it all. I'm saying this as a long time builder who started building routes back in late 2003/early 2004.

Keep in mind that your first attempts are never the best ones, and like everything else that requires "work", it takes time and effort to get the results you want. This is no different than becoming a top-notch musician or sport player. You need to work at it, practice, and keep working until you get the results. One of the biggest things, which I found to be most helpfu, is modify someone else's route. Download something that suits your interest. Poke around in Surveyor and see how they put things together. Once you get an idea of where things are, add on a baseboard or a siding. While doing this, try to keep the texturing and track laying style the same. This will get you used to track laying and learn the ropes on making track junctions, which can be tricky at times particularly when it comes to big rail junctions and yard areas. There are many really great route builders out there and there is a lot to learn from.

Once you've done this a number of times, perhaps 3 or 4 times, you might try your hand at route building. To build a route, and I've said this many times in the past, you need to plan it out. There are a number of questions that need to be asked before starting. Is this going to be branch line of a major company?, is a good one to start. This helps determine what rolling stock, and buildings you might choose since companies used specific architecture through out their system because it as less expensive to do this for the lesser buildings and save the money for the great terminal station buildings. Having that backstory also keeps the route building on track, no pun intended. With the backstory, you'll know what buildings you want to use and where, and what rolling stock will run on the route. Remember having things planned out, just like having someone else build something, is half the battle. Knowing what you're going to use ahead of time takes the work out the actual route building process. Once you've figured out what the route is, you can then determine a period to run the trains in. This also determines the number of yard tracks, if the branch or line was once busier than it is presently, should you decide on a modern period. Since you are beginning the route building process, consider a modern route due to the complexity of engine terminals, especially for steam servicing, however, this is only a suggestion and you can do as you wish.

As the process continues, you need to look at photographs and maps. They don't have to be your prototype, or even the region you are modeling. These are to give you ideas on engine terminals, track layouts, routes, junctions, etc. I suggest ordinance maps (topographic maps), Bing Bird's Eye photos, and Google Maps. You'll find yourself journeying around the globe gathering ideas for new routes as well as learning from the experts on how to layout a real railroad.

One of the biggest things that needs mentioning is taking a break. When things get stuck, step away from the project and start another, or work on another area of the route. Once things become fresh again, you can go back and continue trekking along as you place buildings, industries, stations, and other stuff. One of the most helpful things is actually taking a short ride on the new route whether the track is only a baseboard or two long or not. I do this often to see what the route is going to look like in that current area, and use this time to fix things I find such things as floating roads, misplaced trees, and crooked buildings, make not of them on a piece of scrap paper, and go back into the editor and fix them. This is also a great opportunity to site down the line and get a feel of what might come up ahead as you look out the window while riding along. As I work on a route, I put a track mark in at the end of the current track and call it EOT. I then let an AI driver navigate to that point as I look out the window. As the tracks become more complex, I sometimes use this opportunity to test the more complex tracks with additional AI traffic as I find it helpful to fix things as I go along rather than trying to fiddle with a complex route that's many miles long. That will come later when the route is complete, and I don't like having to troubleshoot more than I have to at that point.

As you've found, route building is not as easy as one might imagine. The tools are easy to use but the thinking and planning part, and the creative part is the most difficult part of the route building process.

John
 
I didn't read all the comments above (sorry John and RRSignal!) but personally I get a great kick out of creating my own world. Layout the track, highways, and the towns, and I especially like naming the towns. Whenever I hear a "cool" name for a town, I write it down in my notebook. I'm not good at making stuff look "real" (see the screenshot thread for USA, Canadian, Australian, etc.) but I do the best I can for my own tastes. I like creating the towns placing businesses, shops, stores, etc. houses with trees and stuff in the yards... To me it's a big part of the fun of Trainz.

Cheers,

Dave
 
Rollercoaster Tycoon 3 is a lot of fun, so I can understand your enjoyment with it :D

Like davesnow, I enjoy creating my own world in trainz. I can disappear into it and am only limited by imagination as to what I want to do. Whether it is futuristic, modern day, historic, fictional or fact is your choice and yes it takes time, but when you ride the rails of your route, whether it is in passenger view or cab is a lot of fun as you get to view your handywork from a different angle......very cool. Or you can go for a helicopter ride and see your trains running below or the cars on the road and even boats if you have added them. Your effort is paid off as you get to see what you have done and the world "comes to life".

If you make a mistake there is always the undo option or replace tool, or you can just start again and try a different way. Start small at first and you will find as you do more and more, and begin to understand how the tools of surveyor work, your skill will only get better and better. Plopping things down and altering land height, using textures, laying a track is good for starters and keep it simple to begin with.
Give it a whirl...... :)
 
Though I've only worked on 1 route, I can say that route building is complex when you really get to building aspect. Anyway, where Kerian when you need him for RT3? :hehe:
 
I didn't read all the comments above (sorry John and RRSignal!) but personally I get a great kick out of creating my own world. Layout the track, highways, and the towns, and I especially like naming the towns. Whenever I hear a "cool" name for a town, I write it down in my notebook. I'm not good at making stuff look "real" (see the screenshot thread for USA, Canadian, Australian, etc.) but I do the best I can for my own tastes. I like creating the towns placing businesses, shops, stores, etc. houses with trees and stuff in the yards... To me it's a big part of the fun of Trainz.

Cheers,

Dave


Hi Dave,

I do the same. In my version of New England, based on a Dem, I've added tracks "Where no tracks have gone before...." (As said in a deep radio announcer's voice), and also mix up towns. Cottage Hill, for example is located near Boston and I put it up in the Merrimack Valley, and so on with other names. This is the best part of route building. There is no wrong way to do it, but having a backstory behind the route does keep it in theme and consistent so there are no skyscrapers in a field or oil rigs next to the Grand Canyon if someone is trying to be somewhat prototypical.

You, for example, have done a great job with your Ozark Valley and Cotton Belt which are two of my favorite routes. These two routes depict the Arkansas, Kansas, and Missouri countryside very well. I felt like I was really there, having travelled a few times now in that region. I even merged your Ozark Valley in with Deremmy's Evansville and Western and East Kentucky, along with JR's Midwest Grain 3.0, with the Indiana & Western in the middle, to produce the Ozark Valley and Western. The trickiest part was getting your lower valley line up to the higher planes. I did this by blending and raising some half dozen baseboards in between to create an ever-increasing grade. Now that that feat has been completed, I can setup my driver's sessions which should keep me busy for some time with all the coal mining to the east, the switching and through freights, and then more switching and industries in the west.

John
 
Back
Top